User talk:Cunard
Drafts pt 2.5
[edit]OK, back to my previous set of drafts! In this case, it was the other end of what I started this thread with, drafts started in draft space by other people, but the difference with these 12 drafts is that they went unedited for too long so they got deleted. The downside from that is we do not have an existing draft to look at for content, and there is no archive saved anywhere, but I did write a short note about each person with a link to a listing of their works before the drafts were deleted, so they are not total mysteries to me. :) So if you will help with these, if any sources exist for them, I can easily request them to be restored so I can work on them. If there is content on those drafts once we can see them that gives more context to find additional sources, you may find them if you don't mind looking again and I will add those as well. :) It's fine by me if it therefore takes a little longer to go through these.
But first before we get back to the remaining 7 of those, as always other users are creating new drafts so I would like to finish those up first. :) Two to go there, so here is one:
Draft:Jonathan Sims is a British author, voice actor, musician, and games designer including the supplement Odd Jobs, and the RPGs Pitcrawler and Zero Void as noted here: [1] and his fiction credits here: [2] BOZ (talk) 18:11, 17 February 2025 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
- Rouner, Jef (2022-10-26). "5 horror podcasts to check out this Halloween". San Francisco Chronicle. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The article notes: "A show has to be superb when it’s 200 episodes long and your first instinct after finishing it is to listen again right away. “The Magnus Archives” is that kind of superb. Set in London, it starts out as a monster-of-the-week experience where Jonathan Sims, head archivist at the Magnus Institute, reads supernatural accounts with a derisive sneer. However, as the show goes on, it becomes clear that the statements themselves are part of a devious plot by the Dread Powers that wish to remake the world into a living hell. Sims and his small band of friends turn from paranormal investigators into monster hunters, desperately trying to keep the nightmares at bay. The lore of the show is incredibly deep, leading to a dedicated fan base that explores every crevice for more answers. Radio horror can hardly be done better than “The Magnus Archives” did it. Parent company Rusty Quill just announced the show will be returning for three more seasons, continuing the story that left the fate of main characters Jonathan Sims and Martin Blackwood unknown."
- Lovegrove, James (2022-10-30). "Fresh chills — the best new horror fiction". Financial Times. Archived from the original on 2022-10-31. Retrieved 2025-03-02.
The article notes: "Anything but a hack author is Jonathan Sims. The presiding mind behind The Magnus Archives(opens a new window) — a horror podcast whose short, sublimely creepy episodes form the tesserae of a magnificently plotted mosaic — Sims ventured into prose fiction a couple of years ago with the admirable Thirteen Storeys and now returns with Family Business(opens a new window) (Gollancz £18.99)."
- Flood, Alison (2021-10-29). "Chapter and curse: is the horror novel entering a golden age?". The Guardian. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The article notes: "Jonathan Sims, author of the twist on the haunted house story Thirteen Storeys, and the voice of horror podcast The Magnus Archives, says that ..."
- Veenstra, Connor (2021-10-13). "The Magnus Archives: An avatar of modern horror". Huron Daily Tribune. Archived from the original on 2024-07-30. Retrieved 2025-03-02.
The article notes: "“The Magnus Archives” is a horror podcast about Jonathan Sims, the head archivist of the Magnus Institute, an organization dedicated to the study of the supernatural."
- Brown, Eric (2020-11-13). "The best recent science fiction and fantasy – review roundup. The Evidence by Christopher Priest; The Thief on the Winged Horse by Kate Mascarenhas; Thirteen Storeys by Jonathan Sims; Witch Bottle by Tom Fletcher; These Violent Delights by Chloe Gong". The Guardian. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The review notes: "Jonathan Sims is known as creator and presenter of The Magnus Archives, a podcast relating the exploits of a fictional paranormal institute. As might be expected from someone who has been terrifying listeners for years, his first novel, Thirteen Storeys (Gollancz, 16.99), combines a creeping sense of unease with all-out gore. ..."
- Divola, Barry (2021-07-13). "Critic's pick: the best new podcasts from the last 12 months". The Sydney Morning Herald. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The article notes: "Writer Jonathan Sims plays the newly appointed head archivist at The Magnus Institute, a shadowy organisation that investigates paranormal activity."
- Nair, Amrita V (2019-08-23). "How podcasts are reviving radio plays". Business Line. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The article notes: "The premise of the show is that Jonathan Sims, the new head archivist of the Magnus Institute, is trying to record and collate the disarrayed and eclectic mix of statements provided to the institute over the years."
- Lovegrove, James (2020-12-27). "Genre round-up — the best new science fiction". Financial Times. Archived from the original on 2020-12-28. Retrieved 2025-03-02.
The review notes: "By contrast, Jonathan Sims’s haunted house tale Thirteen Storeys (Gollancz, £16.99) is as sombre as they come. The dwelling in question is Banyan Court, a development in Tower Hamlets built by rapacious billionaire Tobias Fell, who now lives as a recluse in its penthouse apartment. One by one we meet a varied selection of residents, each of them experiencing menacing apparitions. Their individual stories all end the same way, with a dinner invitation from Fell, and the final chapter details events of that meal as the guests assemble for a blood-soaked denouement. Sims has a good grasp for how to generate unease — the sense of things going unaccountably awry, or happening at the periphery of one’s understanding, or being just plain wrong — and builds up the oppressive atmosphere within Banyan Court skilfully. The novel’s climax, if a little exposition-heavy, nonetheless draws together the threads of the preceding chapters with aplomb and delivers a cathartic pay-off after the long, slow accumulation of dread."
- Pitt, David (2022-09-03). "Creepy complex proves terrifying". Winnipeg Free Press. ProQuest 2709237825. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The review notes: "Jonathan Sims’ Thirteen Storeys (Gollancz, 400 pages, $18) is a genuinely frightening horror story. A reclusive billionaire is holding a dinner party, and he’s invited several of the tenants of an apartment complex to his penthouse suite. But here’s the thing: none of these people know each other. They do, though, have something in common: at one time or another, each of them has had a bizarre experience in this old, odd building. In Sims’ hands, the apartment complex becomes another character in the story: possibly malevolent, certainly disturbing, always doing something unexpected. The pace, too, is exquisite, as the author steadily ramps up the characters’ fears and our own sense that something awful is going to happen. And the ending: pure, unadulterated terror. A must-read for horror fans."
- Howse, Ryan (2020-11-13). "Review: Thirteen Storeys by Jonathan SIMs". Grimdark Magazine. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The review notes: "Thirteen Storeys is the debut novel of Jonathan Sims, head writer and voice actor for the horror podcast The Magnus Archives. Given the immense popularity of The Magnus Archives, it’s not much of a surprise that Thirteen Storeys works in a very similar vein of horror."
- "Gollancz signs two new novels by horror writer Jonathan Sims". The Bookseller. 2024-02-21. Archived from the original on 2025-03-02. Retrieved 2025-03-02.
The article notes: "Gollancz has signed world rights to two new novels by horror writer Jonathan Sims. ... Sims is the creator, writer, character namesake and voice of the horror podcast “The Magnus Archive”, and its sequel “The Magnus Protocol”. His two previous novels, Thirteen Storeys and Family Business are now available from Gollancz."
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Cunard (talk) 02:15, 2 March 2025 (UTC)
- Oh wow that's a lot! :) Thank you, I will get to work on this one soon! BOZ (talk) 03:11, 2 March 2025 (UTC)
Draft:Uğurcan Yüce was a Turkish artist who worked mostly in Germany on comics and The Dark Eye ("Das Schwarze Auge") RPG, with a short bio and a long list of his RPG works here: [3] BOZ (talk) 20:19, 8 March 2025 (UTC)
- Uğurcan Yüce is mentioned in some credits here. I was unable to find significant coverage about him. Cunard (talk) 23:08, 28 March 2025 (UTC)
- OK thanks for looking, I will see what I can do with that. BOZ (talk) 23:35, 28 March 2025 (UTC)
Do you see anything more for Christian Moore (game designer)? BOZ (talk) 04:21, 27 March 2025 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
- I found coverage in this book but it is self-published.
- "Heresy". Scrye. No. 7. May–June 1995. pp. 112–113. Retrieved 2025-03-28 – via Internet Archive.
The article notes: "Heresy Kingdom Come™ will be released in August 1995. The game was created by Christian Moore and Owen Seyler, creators of the critically acclaimed Origins Award nominee, Aria: Canticle of the MonomythGame design is by Christian Moore, Owen Seyler and Matt Sturm, who has been involved in design and playtesting on several other collectible card game releases. ... Art direction is being handled by Christian Moore, and has been carefully planned to give Heresy a distinctive 'look' like no other game available."
- Sturm, Matt (December 1995). "Heresy: A Designer's Thoughts". The Duelist. No. 8. Retrieved 2025-03-28 – via Internet Archive.
The article notes: "Heresy began as the brainchild of Christian Moore and Owen Seyler, designers of the Origins Award-nominated RPG, Aria: Canticle of the Monomyth. Having worked out Heresy’s background as a roleplaying game called Chaos Possible, at the last minute the designers decided on a different approach."
- This is an interview with the subject.
- There is a brief mention here.
- Varney, Allen; Lin, Jeff (Summer 1995). "Designer Notes & Reports". The Duelist. Vol. 2, no. 3 #6. p. 94. Retrieved 2025-03-28 – via Internet Archive.
The article notes: "The employees at Last Unicorn, all four of them, are finishing up this future/cyberpunk/apocalyptic card game for release in September. “Retailers advised us that we’d get a lot more attention by waiting until after ‘the wave,’” says Christian Moore, who co-designed Heresy with Owen Seyler and Matt Sturm."
- "Dirk's Disinformation". Shadis. No. 25. March 1996. p. 79. Retrieved 2025-03-28 – via Internet Archive.
The article notes: "One of my most interesting excursions included the purchase of my first collectible card game— Heresy: Kingdom Come. Of course, this had nothing to do with the rumor that Sharon Stone was at the Last Unicorn Games booth. It all turned out to be a case of mistaken identity. Ms. Moore (the lovely and talented sister of Christian Moore, one of the Last Unicorn guys) was the woman in question, and while she did bear a striking resemblance to Ms. Stone, I must say that she is much more lovely and much more talented."
- Ward, Dayton (2011). Star Trek Typhon Pact: Paths of Disharmony. New York: Pocket Books. p. 458. ISBN 978-1-4391-6083-1. Retrieved 2025-03-28 – via Internet Archive.
The book notes: "Likewise, much appreciation is extended to S. John Ross, Steven S. Long, Adarri Dickstein, and Christian Moore, authors Among the Clans, a sourcebook for the late, lamented Star Trek Role-playing Game created by the equally late, lamented Last Unicorn Games. This book also provided more than a few nuggets of inspiration."
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Cunard (talk) 23:08, 28 March 2025 (UTC)
- OK cool, thanks! I will get to work on that in the near future. :) BOZ (talk) 23:35, 28 March 2025 (UTC)
OK, back to remaining 7 from my list of abandoned drafts. :)
Draft:Lottie Hazell is a British game designer who co-founded Birdwood Games and designed the games 'Dog Park and Forever Home, and also wrote the novel Piglet, with a small bio here: [4] BOZ (talk) 02:51, 30 March 2025 (UTC)
Hi BOZ (talk · contribs). The sources I found about Lottie Hazell were all about her novel:
- Gilmartin, Sarah (2024-01-20). "Piglet by Lottie Hazell: A propulsive debut with well-drawn characters but pacing is a little off. At the heart of the novel is the question of satisfaction: what will it take, or how much will it take, for the protagonist to be happy?". The Irish Times. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "To give due credit to Hazell, that is no small feat for a debut author. A writer, contemporary literature scholar and board game designer, she holds a practice-based PhD from Loughborough University, where her research considered subversive femininity in 21st century fiction with a particular interest in the domestic, food writing and trauma narratives. She has previously worked in cookbook marketing, which she uses to fine effect in her fiction with evocative, unusual descriptions of food and dining."
- Hackett, Laura (2024-01-14). "Piglet by Lottie Hazell review — how not to plan a wedding". The Times. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Piglet, a debut novel by Lottie Hazell, understands just how connected culinary and literary pleasures are. It’s no surprise: Hazell has a PhD in food writing in 21st-century fiction. Where her book excels is in showing how class is implicated in every food choice we make."
- Hamya, Jo (2024-01-17). "Piglet by Lottie Hazell review – appetite for destruction. A bride-to-be is forced to confront the ugliness of her desires in this food-filled debut of class and ambition". The Guardian. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Piglet is Hazell’s first novel, and there is a fallacy at the heart of our current thinking when it comes to debuts: they must be so brilliant as to catapult the author into overnight fame, otherwise they are worthless."
- East, Ben (2024-02-04). "In brief: Piglet; Free Play; A Spell of Good Things – review". The Guardian. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "There’s a searing section in Hazell’s nuanced debut where the deliciously unlikable titular protagonist realises her carefully curated life as a thirtysomething gourmand is a pretence, her pleasures mere posture. The fact that she does so on her wedding day gives Piglet its page-turning narrative propulsion. But actually, in picking apart this irritatingly smug couple, Hazell gradually offers wry, thoughtful explanations for their behaviour, covering class, female identity and family. Piglet’s clarity is hard won, but Hazell’s gift is to make it feel like a punch-the-air moment rather than a told-you-so."
- Lester, Daisy (2025-04-03). "Best new books to read, from Chimamanda Ngozi Adichie to Anne Tyler. Discover debut novelists and immersive page-turners from acclaimed authors". The Independent. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Lottie Hazell’s searing debut challenges the notion of domestic bliss. Kit and Piglet (a derisive nickname from childhood) are the picture-perfect couple. They own a new-build home, have seemingly successful careers and are planning their wedding that’s straight out of a brochure."
- Cunningham, Annie (2024-01-20). "Plot hole device in Lottie Hazell's Piglet leaves a sour taste". Irish Independent. Archived from the original on 2024-01-22. Retrieved 2025-04-05.
The review notes: "Hazell has much to say about our food-obsessed snobbery and she plates up a deliciously-written narrative, generously peppered with lethal ground glass."
- Weiner, Jennifer (2024-02-22). "A Dark, Clever Novel Asks, What Happens When Women Ignore Their Appetites? "Piglet," by Lottie Hazell, is a tantalizing layer cake of horror, romance (sort of) and timely questions about the power of appetite". The New York Times. Archived from the original on 2024-02-22. Retrieved 2025-04-05.
The review notes: "Hazell’s prose is as tart and icy as lemon sorbet; her sentences are whipcord taut, drum tight. The only time she indulges in description is when Piglet’s cooking or eating. Then, the writing becomes lush and lavish, with mouthwatering descriptions of “new potatoes, boiled and dotted with a bright salsa verde."
- "Piglet". Publishers Weekly. Vol. 271, no. 1. 2024-01-08. p. 28. EBSCOhost 174655358. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Hazell debuts with the delicious narrative of a disastrous wedding. The bride is a London cookbook editor known by her childhood nickname, Piglet."
- Hashimoto, Sarah (June–July 2024). "Piglet". AudioFile. Vol. 33, no. 1. p. 27. EBSCOhost 177556407. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Narrator Rebekah Hinds imbues Hazell’s compelling debut with a palpable sense of dread. ... Hinds’s depiction of Piglet’s frantic appetite is piercing, capturing her insatiable need for the lushly described food. This is a listen like slightly burnt caramel—sharp and dark, yet still luscious."
- Bostrom, Annie (2024-02-01). "Piglet". Booklist. Vol. 120, no. 11. pp. 22–23. EBSCOhost 175400318.
The review notes: "Piglet, as the protagonist of Hazell's debut novel is called, earned her nickname as her parents' "daughter who ate," a family story often told. Now she's about to be married, dieting and whittling herself down for the white dress of her dreams. ... While characters and their motivations are sometimes just out of reach, Piglet excels in its crisp dialogue and Hazell's glorious descriptions of Piglet's cooking and the foods she hungers for."
- Bayley, Sian (2022-10-17). "Doubleday gobbles up 'stylish' début novel from Hazell". The Bookseller. Archived from the original on 2022-10-17. Retrieved 2025-04-05.
The article notes: "Doubleday has signed a “stylish” début novel about aspiration, control and appetite, by Lottie Hazell. Bobby Mostyn-Owen, commissioning editor, acquired UK and Commonwealth rights, excluding Canada, to Piglet from Harriet Moore at David Higham Associates. The novel will be published in early 2024. "
- "Briefly Noted: "Revolusi," "Women and the Piano, "Lucky," and "Piglet"". The New Yorker. 2024-05-20. ProQuest 3072225492. EBSCOhost 177138335. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Piglet, by Lottie Hazell (Henry Holt). Newly installed in a house in Oxford, the protagonist of this novel savors visions of a future with her well-to-do fiancé. To her relief, they are a world away from her family in Derby, for whom she feels “a crawling embarrassment,” and from whom she received the nickname Piglet, for her prodigious appetite."
- Flynn, Rachel; Schumer, Lizz (2024-12-03). "See Which People Book Picks Also Made the New York Times' Top 100 of 2024". People. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "The titular character finds solace in food after discovering her fiancé has betrayed her only days before their wedding. A fresh take on hunger, class and the weight of expectations."
- Webb, Danielle (2024-08-01). "Books we're reading and loving in August: All Fours takes you on an uncomfortable but refreshing journey to self-discovery". The Globe and Mail. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Reader beware: Hazell makes some narrative decisions that keep important details undisclosed. Still, it’s a worthy read. Come for the mouth-watering food descriptions, stay for the smart commentary on female ambition, desire and class dynamics."
- Feay, Suzi (2024-01-15). "From nuptial nerves to a tiger in Tbilisi — the best new debut fiction". Financial Times. Archived from the original on 2024-01-15. Retrieved 2025-04-05.
The review notes: "The opening pages of Piglet by Lottie Hazell (Doubleday £16.99) offer a vision of a bland, unexceptional middle-class existence in Oxford as the food-mad heroine, an editor at a publishing house devoted to cookbooks, prepares to get hitched to Kit, the adored son of a wealthy couple. Despite the fact that she comes from a different social class, the in-laws love her, a fortune has been lavished on the celebrations and an enviable life seems about to begin."
- Gordon, Georgie (2024-06-02). "From thrillers to a saucy romance, here are the best can't-put-down winter reads". The Sydney Morning Herald. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "Another is Lottie Hazell’s taut tale of a woman on the brink, Piglet (Doubleday). It follows a woman whose seemingly perfect life is upended when her fiancé reveals a betrayal in the lead-up to their wedding. Determined not to let it ruin her life, she turns to food to repress her turmoil, but her growing rage cannot be contained. Simmering with suspense and culinary descriptions that leave you ravenous."
- "Weekend Essay: A Hunger for Connection? New Fiction Has an Appetite for Food". The Irish Times. 2024-11-16. p. 16. ProQuest 3128850514.
The review notes: "While Rooney’s food scenes are often understated, Lottie Hazell’s novel Piglet takes a more vivid and visceral approach. The cover – a greasy, decadent burger – tells you immediately that you’re in for something indulgent and messy. Hazell introduces us to a protagonist whose appetite is the engine that drives the narrative forward. The eponymous Piglet (a childhood nickname that refuses to be left behind) finds herself at the edge of a carefully curated life with ravenous, unfulfilled hunger. The story takes readers through her descent into pure indulgence as her impending marriage dissolves days before the wedding. Piglet dives headlong into excess, feasting on everything, tangible emotions spilling from her psyche. Hazell doesn’t just write about food; she writes with food. The imagery is tactile and lavish as if Piglet’s turmoil is seasoning itself. In one particularly memorable moment, she orders “one of every burger” on the menu, relishing the disapproving stares of onlookers as she moves each burger “through the air, feeling the solidity of the battered chicken, the crunch beneath the brioche bun, and barbecue sauce dribbled from her wrist to her elbow”."
- Brennan, Marjorie (2024-01-27). "Book review: Reader leaves dinner table unsated. A major flaw in the central conceit of the Lottie Hazell's 'Piglet' completely undermines what is a well-written debut". Irish Examiner. ProQuest 2918746321. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "There are interesting themes to be teased out in this book — class, friendship, the distinctly modern obsession with food, the social media-driven pressure to present one’s perfect self to the world — but ultimately Hazell struggles to weave them together in a coherent way. Hazell has a masters in creative writing so there is no doubt she can write, but her academic background could be the reason that the narrative can appear overworked and effortful."
- Clark, ALex (2024-01-03). "Best new audio books: from wedding meltdowns to tales of exile". Financial Times. ProQuest 2934012998. Archived from the original on 2024-01-31. Retrieved 2025-04-05.
The review notes: "I thoroughly enjoyed Lottie Hazell's debut Piglet (Penguin Audio, 7 hrs, 35 mins), though it helps if you have a natural inclination to listen to step-by-step instructions for assembling a croquembouche or making the perfect puttanesca."
- Toner, Aine (2024-01-06). "Dive into dark academia and long-held secrets: Toner rounds up some of the best new page-turners hitting shelves this month". Belfast Telegraph. p. 16. ProQuest 2910791134.
The review notes: "Piglet by Lottie Hazell (Doubleday, January 25) Such an interesting, clever read. Told through the medium of food — and dialogue — this is the story of Piglet, whose wedding day to Kit is almost here."
- Popęda, Agata (2024-06-27). "Summer reads should be relatively light, but that doesn't mean sacrificing good literature". Monterey County Weekly. Archived from the original on 2025-04-05. Retrieved 2025-04-05.
The review notes: "From a young English writer, Lottie Hazell, comes the story of Piglet, as she is called by her family and friends. The story, set in Oxford, begins at the time when summer gets tiring, the heat becomes oppressive and the city is covered with filth. ... Hazell has a lot of experience as a food writer, so her food descriptions will make you hungry. Hilarious, delicious and dark."
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Cunard (talk) 23:39, 5 April 2025 (UTC)
- OK, thanks! Those are great finds, for the novel at least. I may bring back the draft just to see what I can add to it, and with so many sources I will probably start an article about the novel too. I will let you know how that all shakes out. :) BOZ (talk) 23:50, 5 April 2025 (UTC)
- Thanks again, I put some work into the draft and built Piglet (novel). :) BOZ (talk) 19:49, 7 April 2025 (UTC)
Draft:Matt Collville is a game designer with credits for Star Trek and other RPGs with a small bio here: [5] and other tabletop games here: [6] BOZ (talk) 13:29, 8 April 2025 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
- Mannolini-Winwood, Sarai (2018-05-07). "Matt Colville: The King of Kickstarter". The Artifice. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "A new addition to this is the proclaimed King of Kickstarter Matt Colville. The name has been used a little tongue-in-cheek, and Colville (although being honoured) has tried to ignore this title. Yet in many ways it is very apt for a man that raised over 2 Million US and made it onto the elusive Top 100 Kickstarters list (only just scraping in at 97th) for an unofficial supplement to a pen and paper role playing game. ... Colville is a man known in D&D and gaming circles for a number of different reasons. He is known for his connection to Matt Mercer and Critical Role, not only for various interviews they participate in, but also a friendship he holds to Mercer and other cast member Liam O’Brien. Colville is also the writer for the Critical Role six issue comic book. This fact, and the promotion his campaign received from both the players on Critical Role and Geek & Sundry has seen a rise in his own followers and fans, but also an associated leap in the KS backers. His own YouTube channel already has over 180,000 subscribers and well in advance to the launch of the KS, Colville was commenting on and promoting the coming campaign. Equally important, Colville is very active on Twitter with around 40,000 followers, and this paid off."
- Buchanan, Kym (2017-05-11). "Hard Fun in Gaming: On Finding the Sweet Spot in Anxiety". PopMatters. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "Matt Colville writes novels and games. In his excellent YouTube series, Running the Game, he tries to bolster expectancy among novice DMs. In so many (rapid fire) words, Colville encourages finding the sweet spot of facilitating anxiety."
- Randall, Harvey (2024-01-02). "Matt Colville's indie RPG, a direct challenge to D&D's jack-of-all-trades fumbling, has earned nearly $4 million on BackerKit". PC Gamer. Archived from the original on 2025-04-06. Retrieved 2025-04-26.
The article notes: "MCDM is a company started by Matthew Colville, most known for his D&D videos on YouTube. ... It's been doing well. At the time of writing, the BackerKit looks like it could hit $4 million in funding, or at least come very close. Colville's promise to escape older editions of D&D is also very promising—and also a little funny, because that's exactly what D&D's 4th edition (4e) tried to do. And people hated that."
- Milburn, Colin (2024). "Mutate or Die: Neo-Lamarckian Ecogames and Responsible Evolution". In op de Beke, Laura; Raessens, Joost; Werning, Stefan; Farca, Gerald (eds.). Ecogames: Playful Perspectives on the Climate Crisis. Amsterdam: Amsterdam University Press. p. 405. ISBN 978-94-6372-119-6. Retrieved 2025-04-26 – via Internet Archive.
The book notes: "According to Matt Colville (2018), the lead writer and designer for Evolve, “4v1 was awesome.” But he laments that the innovative design, along with a DLC model in which new monsters and hunters were frequently introduced for purchase in the game, thwarted the developers’ efforts to achieve competitive equity:"
- Carter, Chase (2024-01-05). "YouTube's favourite dungeon master earns $4.6 million to create a fantasy RPG beyond the influence of D&D. Matt Colville's MCDM RPG escapes fantasy heartbreaker territory with a mega-successful crowdfunding campaign". Dicebreaker. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "The MCDM RPG, created by online famous YouTube dungeon master Matthew Colville and a team of tabletop designers, celebrated a whole year (!!) since Wizards of the Coast proverbially stepped in it by creating one of the most successful grassroots campaigns for a roleplaying game, beaten only by Magpie’s Avatar Legends and, funnily enough, MCDM’s Strongholds & Followers supplement for 5th Edition. ... Chalk up part of that windfall to Colville’s career as a YouTube creator and 5E designer - he gained acclaim as the internet’s favourite dungeon master by doling out advice on running D&D campaigns with a killer combination of approachability and wisdom usually only seen in community college adjuncts."
- Nelson, Samantha (2023-12-07). "MCDM Productions is raising money to produce its own D&D alternative. With roots in video game development and at Critical Role, Matt Colville's crew is branching out". Polygon. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "MCDM was founded in 2018 by Matt Colville, formerly a lead writer at Left 4 Dead and Evolve developer Turtle Rock Studios. ... MCDM also has deep ties to Critical Role. Colville began writing on Dark Horse’s Critical Role comics line in 2017."
- Smith, Tim (2019-05-24). "'Vox Machina Origins' Collected From Dark Horse". ICv2. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "Dark Horse Comics will release Critical Role: Vox Machina Origins Volume 1 this October. Cowritten by Matthew Mercer (creator of Critical Role) and Matthew Colville ..."
- Hamilton, Kirk (2014-07-14). "Excellent D&D Tips From A Veteran Dungeon Master". Kotaku. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "In a great post over on reddit, writer/game designer Matt Colville, a DM of 28 years, has shared some tips on how Dungeon Masters can best serve their players, their stories, and their games."
- Hoffer, Christian (2018-02-16). "Matt Colville's 'Dungeons and Dragons' Kickstarter Raises One Million Dollars in a Week". ComicBook.com. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
THe article notes: "We previously reported on Matt Colville launching a crowdfunding campaign for his Strongholds & Followers publication, a supplement to Dungeons & Dragons that would add rules on how party members can build castles and hire artisans, soldiers, and low-level adventurers to occupy and staff it. Now, just seven days into the campaign, Colville’s Kickstarter has raised over $1 million in funding, which far exceeds its modest $50,000 goal. Colville is best known for running a popular YouTube series on how to be a dungeon master and he’s considered to be one of the game’s top “celebrity” DMs, on par with Critical Role‘s Matthew Mercer. Colville also writes the Critical Role comics series and was the lead writer for the sci-fi shooter video game Evolve."
- Hoffer, Christian (2018-02-09). "Matt Colville Launches Kickstarter for a Dungeons & Dragons-Compatible Strongholds Guide". ComicBook.com. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "Game designer Matt Colville is launching a Kickstarter to help Dungeons and Dragons players add strongholds and other new features to their next campaign."
- Herkewitz, William (2018-03-20). "So You Want To Play Dungeons & Dragons..." Popular Mechanics. Archived from the original on 2025-04-26. Retrieved 2025-04-26.
The article notes: "Matt Colville’s Intro Videos - Matt’s amazing intro-to-D&D videos are lengthy, but they delve even deeper into the machinery of the game than I get to in this article. Give them a watch."
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Cunard (talk) 05:26, 26 April 2025 (UTC)
- Awesome, and thank you. :) I will get this one restored and probably work on it tomorrow! BOZ (talk) 05:49, 26 April 2025 (UTC)
- Thank you greatly, I was able to complete significant expansion of this article. :) BOZ (talk) 17:09, 26 April 2025 (UTC)
- Nice work! Cunard (talk) 08:13, 4 May 2025 (UTC)
- Thank you greatly, I was able to complete significant expansion of this article. :) BOZ (talk) 17:09, 26 April 2025 (UTC)
As always, new drafts get created and so I push those to the top of my list. :) Right now we have two created this month, and here the first of those.
Draft:Michael Kirkbride has worked on video games mostly from what I can see, but for my purposes I know that he also done artwork for the tabletop role-playing games Elric! and Fading Suns, and the card game On the Edge. BOZ (talk) 02:45, 27 April 2025 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
- Edwards, Matt (August 2014). "A History of the Elder Scrolls: This year marks the 20th anniversary of the Elder Scrolls series. To celebrate two decades' worth of open worlds and fantasy lore, Matt Edwards speaks to some of the key development staff that helped turn the series into a role-playing phenomenon". Retro Gamer. pp. 66–73. ProQuest 2706025882. Retrieved 2025-05-04.
The article notes: "Another former Bethesda employee who had a hand in Daggerfall was Michael Kirkbride. "My only real task was taking scans of famous paintings and Penthouse pinups and altering them enough so that we wouldn't get sued for using them as tapestries," Michael "To this day, I think altering a i4x64 pixel Girl with a Pearl Earring into an Argonian princess is a highlight of my career. I also drew the ire of Julian LeFey [project leader on Daggerfall ] by putting clothes on all the pinup girls. He [...] wanted live-action cutscenes of people having intercourse to play whenever you got married or hired a prostitute.""
The article notes: ""But I will always be partial to Morrowind." Michael Kirkbride, on the other hand, views Oblivion as a step backwards: "One day Oblivion will be written off as a big, Lord Of The Rings obsessed, poison-induced fever dream of Uriel VII during the final moments of his life.""
- Bals, Edward (2016-06-09). "How Skywind is recreating a modern classic". PC Gamer. ProQuest 2702071543. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "‘Lore masters’ also pick over any suggestions with a fine-tooth comb—guaranteeing that everything fits within the universe set out by the Elder Scrolls games. These team members have been followers of the series since the start, and are able to draw from their own deep knowledge of the world, as well as consult the extensive wikis and other reference sources. They are essentially historians—historians with the advantage of being in direct communication with the creative mind behind a large part of the world and lore of Morrowind, former Bethesda designer Michael Kirkbride."
- Kane, Alex (2019-03-27). "Morrowind: An oral history: 'Here's a world. Go play it how you wanna play it'". Polygon. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "Over the last year, we tracked down 10 former Morrowind team members, including Howard, concept artist Michael Kirkbride, and lead designer Ken Rolston. We discussed the very conception of Vvardenfell, the strangest bits of Elder Scrolls lore and the “shits-and-giggles” philosophy that informed them, and what it means to build a game world that withstands the test of time."
- Kane, Alex James (2023-09-08). "From Elder Scrolls to Starfield: How Bethesda Defined the Role-Playing Game". IGN. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "When lead designer Ken Rolston came aboard the project in 1996, Elder Scrolls III was meant to be set in a place called the Summerset Isles, home of the High Elves. But some people on the team, including concept artist Michael Kirkbride and writer Kurt Kuhlmann, were passionate about the volcanic island of Vvardenfell. So the idea for a game set in the land of the Elves, ruled by a Tribunal, was transplanted to Morrowind."
- Crosby, Olivia (2000-06-22). "Working so others can play: Jobs in video game development". Occupational Outlook Quarterly. Archived from the original on 2025-05-04. Retrieved 2025-05-04 – via The Free Library.
The article notes: "Background artists, sometimes called modelers, create video game settings. "I'm building playgrounds for the characters," says Michael Kirkbride, a background artist at Bethesda Softworks. "We draw and construct environments to the design team's specifications. Background artists work hand in hand with the level designer to create environments that fit the game.""
- Wolens, Joshua (2023-12-20). "Bethesda needs a change after Starfield's middling release, just not the one you're thinking of". PC Gamer. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "But not, perhaps, the change most people of my disposition might usually demand, which is to see if Ken Rolston fancies coming back before luring Michael Kirkbride into a room containing a dragon's hoard of substances and not letting him out until he's rewritten the Bible."
- Svn, Tiago (2022-07-31). "Mythbusted: Morrowind's Creators Didn't Make It On Shrooms". Cracked.com. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "These trolls went as far as to get a weird picture of Michael Kirkbride, the game's main writer, as supposed proof that the world of Morrowind was what he brought back from a master psilocybin trip."
- Wolens, Joshua (2023-10-25). "Skyrim's retired lead designer says anything other than the 'Bethesda usual' has to be approved by Todd Howard: 'He doesn't believe it's true, but unfortunately it's true'". PC Gamer. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "Something I think about a lot is this oral history of Morrowind over on Polygon, in which concept artist and writer (and the guy behind the wonderful 36 Lessons of Vivec) Michael Kirkbride tells a story about getting "weird" ideas past Howard. Kirkbride wanted to fill Morrowind with strange monsters, but knew anything too out-there would scare off his boss. So what he did was draw two versions of every monster:"
- Riser, Michael (2022-09-07). "Michael Zenke Interview: Loremaster Of The Elder Scrolls Online". Screen Rant. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "Screen Rant recently had the good fortune to sit down with Michael Zenke, the latest in a long and storied line of Loremasters employed by Bethesda and Zenimax Online Studios - following in the footsteps of industry giants like Michael Kirkbride and Lawrence Schick - to discuss his recent entry into the role and just what being a professional Loremaster looks like."
- Hughes, William (2019-03-29). "How Bethesda made its brilliant, broken Morrowind—secret blowjob jokes and all". The A.V. Club. Archived from the original on 2025-01-21. Retrieved 2025-05-04.
The article notes: "To say nothing about heated arguments about how high werewolves should jump, collective amazement that Microsoft allowed their brilliantly buggy game to pass its Xbox certification process on the first attempt, and the time that writer Michael Kirkbride—who designed large swathes of the bizarre, bug-and-fungus world of Morrowind, and wrote a number of the books that dot the games’ shelves—slipped an extensive and elaborate blowjob joke directly into the game’s text."
- Gailloreto, Coleman (2021-03-17). "Tabletop RPGs That Shaped The Elder Scrolls Franchise". Screen Rant. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "In a Polygon interview with the designers of The Elder Scrolls III: Morrowind, concept artist and writer Michael Kirkbride mentioned that the first two Elder Scrolls games - The Elder Scrolls: Arena and The Elder Scrolls: Daggerfall - were based off a homebrew setting for a Dungeons & Dragons campaign a group of veteran Bethesda designers ran as a hobby. ... In their interview with Polygon, Ken Rolston also cites the RPG RuneQuest as a common source of inspiration for creators Michael Kirkbriede, Kurt Kuhlmann, and Todd Howard as they worked on the Elder Scrolls III: Morrowind."
- Watson, Philip (2025-04-27). "The Elder Scrolls IV: Oblivion Remastered (Xbox Series X) Review". CGMagazine. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "Bizarre, hard-to-explain encounters like this happen constantly in Oblivion Remastered, and not enough credit can be given to Bethesda Softworks veterans Ted Peterson, Michael Kirkbride, Todd Howard and quest designer Emil Pagliarulo."
- Stewart, Charlie (2021-07-29). "The Lore Behind Skyrim's Giants Explained". Game Rant. Archived from the original on 2025-05-04. Retrieved 2025-05-04.
The article notes: "Michael Kirkbride, a former Bethesda writer who has written a lot of official and unofficial Elder Scrolls lore, also suggested that Talos once visited Atmora and held council with a Giant king of that land."
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Cunard (talk) 08:13, 4 May 2025 (UTC)
- Oh wow that's great, thank you! :) I will work on this one in the next few days. BOZ (talk) 08:23, 4 May 2025 (UTC)
Draft:Chris Kutalik is the other new draft; besides what is mentioned there, he designed By This Axe[7] and has done work for various tabletop role-playing games but primarily Labyrinth Lord per [8]. BOZ (talk) 13:35, 5 May 2025 (UTC)
- Hi BOZ (talk · contribs). I was able to find only articles that quoted him, were written by him, or mentioned him in passing in relation to articles he had written. Cunard (talk) 06:51, 12 May 2025 (UTC)
- OK, thanks for checking! BOZ (talk) 12:36, 12 May 2025 (UTC)
OK, back to the remaining five abandoned drafts for this section. :)
Draft:Andre Novoa is a Portuguese role-playing game designer who is the creator and owner of the company Games Omnivorous: [9] BOZ (talk) 13:12, 12 May 2025 (UTC)
Hi BOZ (talk · contribs). Here are some sources about the subject:
- Eggett, Christopher John (2024-05-11). "The Job RPG Review". Tabletop Gaming. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes: "Andre Novoa’s Games Omnivorous is known for not only playing the hits, but making them. As far as indie roleplaying games go at least. They’re the publishers of Mausritter, Vaults of Vaarn, and Nate Treme’s Haunted Almanac. So, while Novoa might publish a lot of beautiful games filled with eccentricities, we have to remember that his own work starts with 17th Century Minimalist – a game of swashbuckling on a small budget and an even smaller word count. This is his second release on the publishing imprint that he created for that game, and it’s got his very own minimalist style attached. Novoa’s work has always been about how quick you can get to the action with a kind of internal mantra of ‘let’s not make anyone do homework’. Which is why, in The Job, the players do most of the work in planning the adventure."
- Carter, Chase (2023-10-19). "Stack a tower of dice while pulling an Ocean's Eleven or Italian Job-style heist in one-shot RPG The Job". Dicebreaker. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes: "The Job is available as a 48-page hardcover book through Games Omnivorous’ website. Andre Novoa wrote its contents while design comes from Guilherme Gontijo."
- Bassil, Matt (2022-12-09). "Run DnD hexcrawls in style with this RPG toolbox". Wargamer. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes: "It comes complete with 150 illustrated tiles that can be arranged in endless combinations, as well as a guidebook to hexcrawls filled with random tables and camping tips, which will work with any tabletop RPG. According to Games Omnivorous leader Andre Novoa, the company hopes to have created "a foundational accessory for modern hexcrawling". Games Omnivorous began work on the Hexcrawl Toolbox in March this year. It launched a Kickstarter for the project on November 29, and has raised $51,000 at time of writing, more than five times its original goal. It's the RPG publisher's most ambitious project to date, and Novoa says sorting the logistics of a physical production of this kind has been tricky."
- Carter, Chase (2022-01-21). "Hexcrawl across sand and sea with a pair of bookless RPG settings geared towards exploration". Dicebreaker. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes: "The team behind this concept consists of Adriana Oliveira & Andre Novoa - founders of Games Omnivorous - illustrator Kevin Cannon, graphic design pair lina&nando, editor Brian Yaksha and Mausritter’s Isaac Williams consulting."
- Eggett, Christopher John (2021-07-14). "Undying Sands Review". Tabletop Gaming. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes that he is a designer of Undying Sands.
- Carter, Chase (2022-12-01). "Hexcrawl-curious adventurers should check out this toolbox of tabletop RPG aides". Dicebreaker. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes: "The team consists of Adriana Oliveira & Andre Novoa, alongside Mausritter’s Isaac Williams."
- Jarvis, Matt (2020-10-16). "Mörk Borg's Putrescence Regnant is a grim 'bog crawl' adventure releasing as a vinyl music album". Dicebreaker. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes: "The vinyl itself is yellow-and-black marbled wax, featuring music by Andre Novoa and Manuel Pinheiro. The duo previously created Death Robot Jungle, a setting-agnostic tropical sci-fi setting that similarly released as an LP combining lore info and music."
- Eggett, Christopher John (2020). "Death Robot Jungle". Tabletop Gaming. Archived from the original on 2025-05-19. Retrieved 2025-05-19.
The article notes that he is a designer of Death Robot Jungle.
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Cunard (talk) 01:25, 19 May 2025 (UTC)
- Great, I will take a look soon! :) BOZ (talk) 01:30, 19 May 2025 (UTC)
- Just looking over the restored draft, if it helps dig up any more sources, it says he is also a musician and studied cultural geography, both of which were part of his education, and he has an interest in extraterrestrial life and the politics of Portugal. I plan to put some work into this one tomorrow. BOZ (talk) 05:15, 19 May 2025 (UTC)
- Here are two more sources:
- Yoon, Sunmin (Winter–Spring 2019). "Mobilities, Experienced and Performed, in Mongolia's Urtyn Duu Tradition". Asian Music. Vol. 50, no. 1. doi:10.1353/amu.2019.0003. ProQuest 2174568480.
The article is available here on Wikipedia:The Wikipedia Library. The article notes: "Based on Cresswell's concept of how mobility emphasizes performativity and the meanings of movement, André Nóvoa saw how the mobility of The Stingers ATX on tour became a process of creating their identity as musicians: ... As Nóvoa analyzes for The Stingers ATX, so Mongolian urtyn duu singers become real singers through the three mobilities discussed here. ... Through a "mobile ethnography" that informs this research as empirical process, I found that the process of singers' mobilities enable urtyn duu to be "real," as Nóvoa's research showed for The Stingers ATX."
- de Neergaard, Maja; Jensen, Hanne Louise (2020). "Embodied ethnography in mobilities research". In Büscher, Monika; Freudendal-Pedersen, Malene; Kesselring, Sven; Kristensen, Nikolaj Grauslund (eds.). Handbook of Research Methods and Applications for Mobilities. Cheltenham: Edward Elgar Publishing. p. 375. ISBN 978-1-78811-545-2. Retrieved 2025-05-19 – via Google Books.
The article notes: "Anthropologist and geographer Andre Novoa (2015, p. 98) labels the rigours of these travels and the descriptions of them as ritual passages for the researcher, concerning both a passage to participate in a foreign culture but also to becoming an established researcher. However, although a high degree of mobility was connected to the conduct of classical anthropological ethnography, the mobility itself was not the focus of investigation."
- Cool, thanks. :) BOZ (talk) 12:49, 19 May 2025 (UTC)
- Yoon, Sunmin (Winter–Spring 2019). "Mobilities, Experienced and Performed, in Mongolia's Urtyn Duu Tradition". Asian Music. Vol. 50, no. 1. doi:10.1353/amu.2019.0003. ProQuest 2174568480.
- Here are two more sources:
OK, as always new drafts get created as I go, so do you see anything more for artist Draft:Draft Greg Preslicka? He has designed 4 board games as mentioned in the draft and shown here and art for 3 as shown here. BOZ (talk) 10:21, 20 May 2025 (UTC)
2025
[edit]@Cunard Can you please analyse whether the following sources be added to cite CPI(M) ideologies?
- Marxism–Leninism[1][2][3][4]
- Socialism[1][5][6]
- Secularism[7][8][9][10]
- Anti-neoliberalism[11]
- Anti-imperialism[12][13][14][15]
References
- ^ a b Chakrabarty, Bidyut (2014). Communism in India: Events, Processes and Ideologies. Oxford University Press. ISBN 978-0-1999-7489-4. LCCN 2014003207.
- ^ Nigam, Aditya (2006). The Insurrection of Little Selves: The Crisis of Secular-nationalism in India. Oxford University Press. ISBN 9780195676068.
- ^ Connor, Walker (1984). The National Question in Marxist-Leninist Theory and Strategy. Princeton University Press. ISBN 9780691101637.
- ^ "Constitution & The Rules Under the Constitution". Communist Party of India (Marxist). 18 March 2009. Retrieved 31 October 2023.
- ^ "Hinduism and the Left: Searching for the secular in post-communist Kolkata".
- ^ "Party Programme". Communist Party of India (Marxist).
The establishment of a people's democratic government, the successful carrying out of these tasks and the leadership of the working class in the people's democratic State will ensure that the Indian revolution will not stop at the democratic stage but will pass over to the stage of effecting socialist transformation by developing the productive forces.
- ^ "'Places of Worship Act Crucial to Maintain Communal Harmony' : CPI(M) Seeks to Intervene in Supreme Court Plea Against 1991 Act". 9 December 2024.
- ^ "Hinduism and the Left: Searching for the secular in post-communist Kolkata".
- ^ "Secularism can't be protected without separating religion and politics: Yechury".
- ^ "CPI(M) plans 'secular front' take on BJP". The Economic Times. 9 February 2015.
- ^ "'New Developmentalism' and Left Mobilisation in Kerala". Economic and Political Weekly. 28 January 2023. Retrieved 14 February 2025.
- ^ "Party Programme". Communist Party of India (Marxist).
The Communist Party inherited the progressive, anti-imperialist and revolutionary traditions of the Indian people.
- ^ "Left parties unite against imperialism". The Hindu. 2 September 2014.
- ^ "'US imperialism influencing Indian policies'". The Economic Times. May 2007.
- ^ "Everything changes but CPI(M) remains same". May 2012.
XYZ 250706 (talk) 13:39, 26 February 2025 (UTC)
- Hi XYZ 250706 (talk · contribs). Related previous discussion. This topic area is not one of my areas of my expertise and I am not familiar with many of these sources. I recommend asking for advice at Wikipedia:Reliable sources/Noticeboard and Wikipedia talk:Noticeboard for India-related topics. Cunard (talk) 02:15, 2 March 2025 (UTC)
- @Cunard Ok. Can you please check whether the sources in Draft:Vikram Singh (CPIM) enable the draft to pass GNG? XYZ 250706 (talk) 13:54, 3 March 2025 (UTC)
- Hi XYZ 250706 (talk · contribs). I am not familiar with the sources in this topic area. Previous concerns have been raised at Wikipedia:Reliable sources/Perennial sources#Paid reporting in Indian news organizations, so it would require someone very familiar with the sources in the topic area to give a definitive answer. I recommend asking the editors at Wikipedia:Reliable sources/Noticeboard and Wikipedia talk:Noticeboard for India-related topics for help reviewing the sources. Cunard (talk) 19:47, 8 March 2025 (UTC)
- @Cunard Ok. Can you please check whether the sources in Draft:Vikram Singh (CPIM) enable the draft to pass GNG? XYZ 250706 (talk) 13:54, 3 March 2025 (UTC)
Could you find the better and full text of:
[edit]Camp, L. Sprague de (1947-03-29). "The Unwritten Classics". The Saturday Review. pp. 7–8
The current link I have (see found manuscript that I just stubbed) is to an archive that wiki system calls unreliable, and also, it seems the text is continued on p.25 not present in the source I found. Piotr Konieczny aka Prokonsul Piotrus| reply here 03:55, 13 March 2025 (UTC)
- The only copy of the source I could find was from the The Unz Review, which likely is the same place you found the source. Cunard (talk) 23:08, 28 March 2025 (UTC)
Thanks and more :)
[edit]Thanks for the sources. The above request can be ignored. The Dedalus Book of Polish Fantasy has been written and DYKed and I'll start on The Dark Domain shortly. Can I ask you about another title - https://www.isfdb.org/cgi-bin/pl.cgi?415399 (A Polish Book of Monsters: Five Dark tales from Contemporary Poland)? I see some sources, but experience tells me you can find stuff I'd miss. No hurry :) Piotr Konieczny aka Prokonsul Piotrus| reply here 06:14, 22 March 2025 (UTC)
Hi Piotrus (talk · contribs). Here are some sources about the subject:
- "Nota Bene". World Literature Today. Vol. 86, no. 1. January–February 2012. p. 75. doi:10.1353/wlt.2012.0246. ProQuest 916338171.
The review notes: "A Polish Book of Monsters Michael Kandel, ed. Piasa Books Five contemporary Polish authors, each with a distinctive voice, are represented in this collection of newly translated stories of fantasy and science fiction. Every selection contains an "utterly convincing alien world that nonetheless refracts our own," with fantastical characters and themes of power, violence, and possession (Helena Goscilo). Through these themes, each author has penned a tale that predicts a sinister future."
- Zechenter, Katarzyna (September–December 2013). "Reviewed Work: A Polish Book of Monsters. Five Dark Tales from Contemporary Poland by Michael Kandel" (PDF). Canadian Slavonic Papers. Vol. 55, no. 3–4. pp. 505–506. doi:10.1080/00085006.2013.11092747. JSTOR 23617376. Archived from the original (PDF) on 2025-03-28. Retrieved 2025-03-28.
The review notes: "Despite its title, the five stories in this collection focus on the darkness of fictional space and time and not on modern Polish politics, which is a blessing for the reader. True, recent Polish politics can be truly dark, but that is of no concern to the authors of the stories: a physicist (Marek S. Huberath), a chemist (Andrzej Zimniak), an editor (Tomasz Kołodziejczak), and two writers (Andrzej Sapkowski and Jacek Dukaj) contributed to the volume and belong to different generations of Polish writers. The stories, mostly science fiction, are set either in the future or the past, but, while being disturbing, their significance goes beyond that of stories that fall within the tradition of the best-known Polish sci-fi writer, Stanislaw Lern. Michael Kandel, the translator and editor of the volume, is himself not only a skilful translator of Lem's novels, but also an author of well-received fiction anda nominee for the 2012 American Science Fiction and Fantasy Translation Awards for this very volume."
- Wodzynski, Lukasz (2011-07-04). "A Polish Book of Monsters: Five Dark Tales from Contemporary Poland". Cosmopolitan Review. Archived from the original on 2014-03-26. Retrieved 2025-03-28.
The review notes: "A recently published collection of short stories, “A Polish Book of Monsters. Five Dark Tales from Contemporary Poland,” edited and translated by Michael Kandel (who is a well-known translator of Stanisław Lem), is a modest but commendable attempt to introduce some of the most interesting samples of Polish fantasy and science fiction to English-speaking audiences. ... Even if not all of the stories in “A Polish Book of Monsters” are masterpieces, it is nonetheless a recommended reading for all who have appreciation for imaginative literature. Allegorical reading is required to fully appreciate some of these works, but they are certainly worth the time and effort. The only problem with this collection is that the title might be slightly misleading. Four of the five stories are more than a decade old and even though they were authored by the biggest names in Polish fantastic literature, their source is hardly “contemporary Poland.”"
- Froggatt, Michael (April 2012). "A Polish Book of Monsters: Five Dark Tales from Contemporary Poland. Edited and Translated by Michael Kandel". Slavonica. Vol. 18, no. 1. pp. 78–79. doi:10.1179/1361742712Z.0000000004. ISSN 1361-7427. EBSCOhost 79680617.
The review notes: "Michael Kandel, in his introduction to this collection of fantastic short stories, asserts that there is something unique about Polish monsters. While the monsters of the Anglophone world— Frankenstein, Dracula, Freddy Kruger — may still bear traces of humanity, and evoke thereader’s pity, their core purpose remains ‘to make us gasp and scream’ (pp. xvii-xviii). The Polish monster is a far more ambivalent creature, as ‘the Polish mind, even in the throes of patriotism, observes that the line between good and evil, between human and monstrous, canbe perilously thin’ (p. xix). It is the essential tragedy of the monsters gathered here, combined with the themes of courage and betrayal running through these stories, that the editor claims make them distinctively Polish. ... One does not need to accept Kandel’s editorial assertion — the ‘American’ monster is them, while the Polish monster is us — to enjoy the stories he has collected here in support of his case. His translations succeed admirably in evoking five very different worlds and moods, and while the stories collected here vary in quality, they do present an intriguing cross-section of fantasy writing in Poland over the last twenty-five years."
- Little, Michael (January 2011). "Michael Kandel, ed. and trans. A Polish Book of Monsters: Five Dark Tales from Contemporary Poland (New York: PIASA Books, 2010). Pp. 273. ISBN: 978-0-940962-70-5". The Polish Review. Vol. 56, no. 4. pp. 442–445. JSTOR 41549986. EBSCOhost 106101.
The review notes: "Viewing the monsters in this collection through the lens provided by the introduction, we see them reflect ourselves. Literary monsters provide us a means to examine our essential humanity a help us practice the ethics of seeing the human in others. With this wonderful collection, Michael Kandel has offered us a chance for multiple insights: into a literature and culture that we risk overlooking, into what that literature and culture can help us understand about our own literature, and into even ourselves and others."
- Lodge, Kirsten (September 2012). "Review Article: Recent Polish Literature: Fantasy, Time, and Intertwining Worlds". Slavic and East European Journal. 56 (3): 447–450. JSTOR 41698563. EBSCOhost 84426729.
The review notes: "In addition to visionary fancy and a pessimistic tone, the stories in Kandel's anthology display a fascination with various different worlds and beings, war and post-war devastation,and memory and forgetting. Although the recently translated novels of Olga Tokarczuk and Magdalena Tulli are composed in an entirely different genre, they too share these concerns."
- Cordasco, Rachel S. (2021). Out of This World: Speculative Fiction in Translation from the Cold War to the New Millennium. Champaign, Illinois: University of Illinois Press. ISBN 978-0-252-05291-0. Retrieved 2025-03-28 – via Google Books.
The book notes: "A Polish Book of Monsters also demonstrates the richness of Polish fantastyka, albeit in just five stories, each by a well-known author."
- Dudzińskiego, Roberta; Płoszaj, Joanny, eds. (2016). Wiedźmin – polski fenomen popkultury. Wrocław: University of Wrocław. p. 183. ISBN 978-83-64863-05-9. Retrieved 2025-03-28 – via Google Books.
The book notes: "Kandel's translation eventually found its way into a short story collection A Polish Book of Monsters. Five Dark Tales From Contemporary Poland, published under the auspices of the Polish Institute for Arts and Sciences of America, New York in 2010. The collection, edited and translated wholly by Kandel, downplays the game link completely, going instead for the 'promoting Polish culture' angle. It contains a selection of five stories by some of the most prominent Polish fantasy authors - Andrzej Sapkowski, Jacek Dukaj, Marek S. Huberath, Tomasz Kolodziejczak and Andrzej Zimniak. The translator provides a short bio for each author, a characterization of Poland, and a fantastically insightful introduction into the nature of Polish monsters, which in his opinion differ from the Western counterparts in that "they come from within"."
- Salich, Hannah (2015). "Spellmaker or the Witcher? Authorial Neologisms in Translation — Wiedźmin by Andrzej Sapkowski and Its Two Renditions Into English". In Aullón de Haro, Pedro; Silván, Alfonso (eds.). Translatio y Cultura [Translation and Culture] (in Spanish). Madrid: Dykinson. p. 455. ISBN 978-84-9085-647-5. Retrieved 2025-03-28 – via Internet Archive.
The book notes: "As has already been mentioned, there are two English versions of the short story. The Witcher is a rendition by Danuta Stok first published in 2007 by Gollancz (UK) as a part of The Last Wish collection, and Spellmaker is a translation by Michael Kandel published in 2010 by PIASA Books (US) in A Polish Book of Monsters (along with short stories by Polish fantasy authors such as Marek Huberath, Tomasz Kotodziejezak, Andrzej Zimniak and Jacek Dukaj)."
Cunard (talk) 23:08, 28 March 2025 (UTC)
- @Cunard Thanks, I'll be using them shortly. Re The Dark Domain, I assume you were unable to find mentioned reviews by Robert M. Price for the Crypt of Cthulhu, and Douglas E. Winter for Worlds of Fantasy & Horror? See also my comments on talk of that article on sources. That said, I don't think it is a high priority, notability is clear, and it should be DYKable. I don't know if I'll feel like GAing that... so many other topics to work on. Piotr Konieczny aka Prokonsul Piotrus| reply here 06:21, 29 March 2025 (UTC)
- I was unable to find copies of the reviews by Robert M. Price in the Crypt of Cthulhu and Douglas E. Winter for Worlds of Fantasy & Horror. I recommend asking for the sources at Wikipedia:WikiProject Resource Exchange/Resource Request. Cunard (talk) 23:39, 5 April 2025 (UTC)
Another book, if you don't mind...
[edit]I've finished the work on the Polish Book of Monsters. Here's another one, if you don't mind. This one seems to be not very visible, as it was published by a Polish small press, but it was intended for an English market: Chosen by Fate: Zajdel Award Winner Anthology (2000). Anything you could locate would be much appreciated. Piotr Konieczny aka Prokonsul Piotrus| reply here 12:28, 5 April 2025 (UTC)
Hi Piotrus (talk · contribs). Thank you for creating A Polish Book of Monsters! Here is the only source I found about Chosen by Fate:
- "International Books & Magazine Received". Locus. Vol. 63, no. 4 #483. April 2001. p. 71. Retrieved 2025-04-05 – via Internet Archive.
The article notes: "Elzbieta Gepfert et al., eds. Anthology: Chosen by Fate (SuperNOWA Publishing 83-7054-142-9, 202pp, tp, cover by Tomasz Baginski) English translations of Zajdel Award-winning fiction by various Polish authors. Various, trans."
Cunard (talk) 23:40, 5 April 2025 (UTC)
AFD
[edit]Hi Cunard. If you get the chance, could you check and see if you can find anything for Rachel Ren, a Chinese-born synchronized swimmer at AFD? Thanks, BeanieFan11 (talk) 17:26, 18 April 2025 (UTC)
- Hi BeanieFan11 (talk · contribs). I've commented at Wikipedia:Articles for deletion/Rachel Ren. Cunard (talk) 00:12, 22 April 2025 (UTC)
- If you get the chance, could you also check out the PRODed articles Ng Sui and Chuan Hung-ping? Thanks, BeanieFan11 (talk) 20:28, 7 May 2025 (UTC)
- Hi BeanieFan11 (talk · contribs). Thank you for letting me know. I've expanded and added sources to Ng Sui and Chuan Hung-ping. Cunard (talk) 17:43, 11 May 2025 (U
- Thank you for your thanks on the 2 redirected articles above. My main intention in making them (and all the other Olympic-related redirects) is exactly as you said, that is, to buy time for eventual further research, and I was very glad to hear that this had worked for you. Best wishes, Ingratis (talk) 08:29, 13 May 2025 (UTC)
- I appreciate your work on this, Ingratis (talk · contribs), as the articles could have been deleted before I got to them. That would have led to more work in requesting undeletion to see the articles' contents before I expanded and sourced the articles. Please keep up your good work on these Olympic-related articles. Thank you! Cunard (talk) 00:35, 19 May 2025 (UTC)
- Thank you for your thanks on the 2 redirected articles above. My main intention in making them (and all the other Olympic-related redirects) is exactly as you said, that is, to buy time for eventual further research, and I was very glad to hear that this had worked for you. Best wishes, Ingratis (talk) 08:29, 13 May 2025 (UTC)
- Hi BeanieFan11 (talk · contribs). Thank you for letting me know. I've expanded and added sources to Ng Sui and Chuan Hung-ping. Cunard (talk) 17:43, 11 May 2025 (U
- If you get the chance, could you also check out the PRODed articles Ng Sui and Chuan Hung-ping? Thanks, BeanieFan11 (talk) 20:28, 7 May 2025 (UTC)
Miss Behave's Mavericks suggestion
[edit]Nice work on this. I just reviewed this and gave it a tick of approval. I do have one minor concern which you can feel free to ignore or address. I didn't want it to become a stumbling block at the DYK review so I didn't raise it there. There is a potential notability controversy that I could see being raised. The issue is with the lack of any sourcing from materials outside Las Vegas media. It's possible that some editors might perceive this article as failing WP:NEVENT due to lack of evidence that it passes WP:GEOSCOPE, WP:DIVERSE, and WP:LASTING. I write a lot on stage works, and I generally try to include reviews from outside the geographic area of the production in order to demonstrate wider notability. I encourage you to try to incorporate other types of sources if you can find them so as to avoid a potential problem while it's running on the main page. I would hope that a notability issue wouldn't be raised given the number of materials you have used, but as you know the wikipedia community isn't always predictable when it comes to evaluating notability in relation to event pages. Best.4meter4 (talk) 15:48, 25 April 2025 (UTC)
- Hi 4meter4. Thank you for reviewing the article and for the note. I tried to find sources outside of the Las Vegas area but couldn't find any aside from a short article in Travel Weekly. I think another notability guideline that could be applied to the show is Wikipedia:Notability (organizations and companies). Wikipedia:Notability (organizations and companies)#Audience says, "The source's audience must also be considered. Significant coverage in media with an international, national, or at least regional audience (e.g., the biggest daily newspaper in any US state) is a strong indication of notability." The show received significant coverage in the Las Vegas Review-Journal, which is the "the largest circulating daily newspaper in Nevada", so the audience requirement is met even though both the show and the Las Vegas Review-Journal are based in Las Vegas. I agree that the Wikipedia community at AfD can be unpredictable, but I think the guideline supports retaining this article. Cunard (talk) 05:25, 26 April 2025 (UTC)
Precious anniversary
[edit]![]() | |
Six years! |
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--Gerda Arendt (talk) 06:53, 1 May 2025 (UTC)
- Thank you, Gerda Arendt (talk · contribs)! Cunard (talk) 06:40, 5 May 2025 (UTC)
DYK for Wen Chia-ling
[edit]On 5 May 2025, Did you know was updated with a fact from the article Wen Chia-ling, which you recently created, substantially expanded, or brought to good article status. The fact was ... that Wen Chia-ling, despite her family's initial opposition to her becoming an archer, helped Taiwan's team achieve its best-ever finish at the 2000 Summer Olympics? The nomination discussion and review may be seen at Template:Did you know nominations/Wen Chia-ling. You are welcome to check how many pageviews the nominated article or articles got while on the front page (here's how, Wen Chia-ling), and the hook may be added to the statistics page after its run on the Main Page has completed. Finally, if you know of an interesting fact from another recently created article, then please feel free to suggest it on the Did you know talk page.
—Ganesha811 (talk) 00:03, 5 May 2025 (UTC)
I've randomly stumbled upon it, added an unreferenced template, and rather than AfDing this mess, I am hitting you - I assume you can find some refs to save this :) Piotrus at Hanyang| reply here 10:02, 12 May 2025 (UTC)
- Hi Piotrus (talk · contribs). Thank you for flagging this unsourced article about a Chinese historical romance novel. I've added some sources to the article to save this. Cunard (talk) 00:36, 19 May 2025 (UTC)
DYK for Miss Behave's Mavericks
[edit]On 23 May 2025, Did you know was updated with a fact from the article Miss Behave's Mavericks, which you recently created, substantially expanded, or brought to good article status. The fact was ... that Miss Behave's Mavericks, a Las Vegas variety show, urges audience members to toss balled up one-dollar bills at performers? The nomination discussion and review may be seen at Template:Did you know nominations/Miss Behave's Mavericks. You are welcome to check how many pageviews the nominated article or articles got while on the front page (here's how, Miss Behave's Mavericks), and the hook may be added to the statistics page after its run on the Main Page has completed. Finally, if you know of an interesting fact from another recently created article, then please feel free to suggest it on the Did you know talk page.
theleekycauldron (talk • she/her) 02:47, 23 May 2025 (UTC)