Template talk:The Legend of Zelda
| This is the talk page for discussing The Legend of Zelda and anything related to its purposes and tasks. |
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| This template was nominated for deletion on 16 August 2005. The result of the discussion was Keep. |
Four Swords spinoffs now have own subsection
[edit]...there's already at least one more FS game on the horizon, so I think when that is released the FS games should have their own entire subline, separate from the BS and CD-i Zeldas. Master Thief Garrett 23:20, 13 Apr 2005 (UTC)
So, any thoughts on the matter? The problem is how to format it. The FS line would need to look like it was intended to be separate from the rest, rather than the result of an accidental bumping of the <Enter> key; however it must not be a size that makes it look less important than the main series, or makes it look like it is a preceding line of the subgames at the very bottom. What are your thoughts on this? Master Thief Garrett 03:18, 15 Apr 2005 (UTC)
- In the end I decided to make a new subseries line. Do others agree with this? I think with the release of Four Swords DS (and the rumour of future games featuring Vaati and the Four Sword) that there may well be a whole new subseries. And after all, I'd say four games constitute a subseries. But what are your thoughts on this? Master Thief Garrett 03:44, 17 Apr 2005 (UTC)
Master Quest+Ura Zelda in parentheses beside OOT?
[edit]Do you think this needs to be moved? After all Master Quest is just a remix of OOT. It's not really a separate game, and is often classed alongside the original, much like Link's Awakening DX is. Does anyone else agree, and if now what are your thoughts on this? Master Thief Garrett 23:19, 13 Apr 2005 (UTC)
Why do the entries have to have standalone articles?
[edit]https://en.wikipedia.org/w/index.php?title=Template:The_Legend_of_Zelda&diff=prev&oldid=1198818408
There are many cases where things do not have standalone articles but are separate entities that need to be listed. For example, a lot of NATO codenamed weaponry do not have standalone articles but are different weapons and are listed as they should be.
That section of the Zelda template is for both remakes and remasters. I don't see why remastered games should be omitted, standalone article or not. - Eddmanx (talk) 17:07, 25 January 2024 (UTC)
Reorganization?
[edit]User:ArmosNights changed the organization of this template from a console/handheld split to a 2D/3D split with this edit in June 2022, presumably due to the difficulty of placing Switch games in the old format. The template has stuck with this format for the past 1.5 years (a form of WP:IMPLICITCONSENSUS), despite no discussion about the change. How do we feel about it now? One thing that bothers me about the current format is that it's imprecise: plenty of the recent "2D" games are modeled fully in 3D (basically from Phantom Hourglass forwards), so it would actually be more accurate to call it, say, "top-down" vs. "behind the back".
More broadly, I'm wondering if a split is even necessary? What if all the games were placed in a single line by release date? The current format makes it hard to see all the games in chronological order and it's not obvious when to swap back and forth between the lines. What if it looked something like this:
Anyway, just a thought. Axem Titanium (talk) 23:47, 30 January 2024 (UTC)
- Hello! Yes, it was an attempt to split off from the decreasingly useful “console” versus “handheld” split (which was getting weird with “console” games that got put on handheld systems, and vice versa). I was inspired by what was done on the Super Mario template (which used side-scroller and three-dimensional when I did the edit), which is a series with a similar mental organizational split now - you can easily find articles on 2D Mario vs 3D Mario, similar to the 2D Zelda vs 3D Zelda split.
- Putting them all in one section historically has been challenging for navigation since there’s so many games. I agree something more descriptive might work, but I had trouble coming up with something that was intuitive and not made-up sounding. Ultimately I settled on 2D and 3D since it was the main characteristic between styles - Phantom Hourglass still operates using 2D movement even if it’s rendered in 3D, and it’s generally referred to as a “2D Zelda”. “Top-down” and three-dimensional would also work I think. ArmosNights (talk) 02:11, 31 January 2024 (UTC)
- I really do not like the "handheld" "home-console" split that was originally there, especially with the existence of the Nintendo Switch. I do not mind the 2D (top-down) and 3D split, but I am not opposed to this idea either. (Oinkers42) (talk) 04:16, 31 January 2024 (UTC)
