Dream Zone

Dream Zone
DeveloperJAM Software
PublisherBaudville
ProgrammerAndy Gavin
ArtistJason Rubin
ComposerSarah Sidman
PlatformsApple II, Apple IIGS, MS-DOS, Amiga, Atari ST
Release
  • Apple II, Apple IIGS
  • Q2 1988
  • MS-DOS
  • November 1988
  • Amiga, Atari ST
  • December 1988
GenreAdventure
ModeSingle-player

Dream Zone is an adventure game developed by JAM Software and published by Baudville. It was released in 1988 for the Apple II and Apple IIGS, followed by versions for MS-DOS, the Amiga, and the Atari ST.

Plot

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Dream Zone is a game in which an elixir from a scientist traps the player in his own imaginary dream world of terrifying creatures, magic, airships, a floating castle, and an infuriating bureaucracy, that he must escape to return to reality.[1]

Development and release

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Dream Zone was released for the Apple II and Apple IIGS in the second quarter of 1988,[2] for the MS-DOS in November 1988,[3] and for the Amiga and Atari ST in December 1988.[4]

Reception

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Compute! stated that the game "truly conveys a dream-like feeling". The magazine praised its satire and the IIGS version's graphics, and stated that "it's hard to believe that the program was written by two high school juniors".[9] A later Compute! review praised the graphics, story, and interface.[10] The game was reviewed in 1988 in Dragon #134 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.[1] "The Pilgrim" of ACE gave the game a score of 68/100 for "landscape", 65/100 for "challenge", 79/100 for "system", and 69/100 for "encounters".[11] Aktueller Software Markt gave the game a score of 9/10 for graphics, 11/10 for story, 6/10 for vocabulary, 10/10 for atmosphere, and 9/10 for price and performance.[12]

The game sold upwards of 10,000 copies, earning the developers about $15,000.[13]

References

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  1. ^ a b c Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (June 1988). "The Role of Computers". Dragon. No. 134. pp. 80–86.
  2. ^ "Availability Update". Computer Entertainer. Vol. 7, no. 2. May 1988. p. 14. Retrieved December 22, 2023 – via Internet Archive.
  3. ^ "Availability Update". Computer Entertainer. Vol. 7, no. 9. December 1988. p. 14. Retrieved December 22, 2023 – via Internet Archive.
  4. ^ "Availability Update". Computer Entertainer. Vol. 7, no. 10. January 1989. p. 14. Retrieved December 22, 2023 – via Internet Archive.
  5. ^ Forrester, Julia (January 1989). "Entertainment: Dream Zone". Amiga User International. Croftward Limited. pp. 82–83.
  6. ^ Campbell, Keith (February 1989). "Reviews: Dream Zone". Computer and Video Games. No. 88. p. 82.
  7. ^ "Chuck Vomit: Dream Zone". Zzap!64. No. 46. February 1989. pp. 33–34.
  8. ^ "Into the Valley: Dream Zone". Commodore User. No. 64. January 1989. p. 74.
  9. ^ Trunzo, James V. (May 1988). "Dream Zone". Compute!. p. 65. Retrieved 10 November 2013.
  10. ^ Addams, Shay (October 1989). "Nightmare on Game Street". Compute!. p. 110. Retrieved 11 November 2013.
  11. ^ The Pilgrim (February 1989). "Adventures: Dream Zone". ACE. No. 17. Future plc. p. 83.
  12. ^ Winkelkötter, Uwe (March 1989). "Adventure Corner: Dream Zone". Aktueller Software Markt (in German). pp. 74–75.
  13. ^ Moriarty, Colin (October 4, 2013). "Rising to Greatness: The History of Naughty Dog". IGN. Ziff Davis. Retrieved December 31, 2013.
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