Draft:Mike Langlois

Mike Langlois
Mike Langlois
Mike Langlois, LICSW
Born1969
NationalityAmerican
Occupation(s)Psychotherapist, educator, author
Known forGamer-affirmative psychotherapy, integration of video games into therapy
Websitemikelanglois.com

Mike LangloisW is an American psychotherapist, educator, and author known for integrating video games and digital technology into psychodynamic psychotherapy. He is the author of Reset: Video Games & Psychotherapy and serves as a Teaching Associate in Psychiatry at Harvard Medical School. Langlois is recognized for his contributions to gamer-affirmative therapy and digital mental health.[1]

Early life and education

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Langlois received his Bachelor of Arts from Connecticut College in 1991 and a Master of Social Work from the Smith College School for Social Work in 1994.[2] He is a Licensed Independent Clinical Social Worker (LICSW) in Massachusetts.[3]

Career

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Langlois is known for pioneering a gamer-affirmative approach to psychotherapy, integrating video games into therapeutic practice.[4] His clinical work includes using games such as Minecraft and World of Warcraft to explore psychological themes and build therapeutic rapport. He argues that excessive gaming is often misdiagnosed as "video game addiction" and should be understood within its social and developmental context.[5]

Langlois has presented at national conferences, including South by Southwest (SXSW) and PAX East, and has led workshops on social media, online ethics, and the clinical uses of gaming.[6]

Academic appointments

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Langlois is a Teaching Associate in Psychiatry at Harvard Medical School, where he supervises psychiatry interns.[7] He has also served as adjunct faculty at the Boston College School of Social Work, teaching courses on clinical practice and technology.[8]

Media appearances

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Langlois has been profiled in Social Work Today, Psychology Today, and the National Association of Social Workers’ blog SocialWorkersSpeak.org.[9] He has appeared on the inSocialWork podcast from the University at Buffalo School of Social Work.[10]

He maintains a professional blog, originally titled GamerTherapist, where he writes on therapy, digital culture, and compliance and resistance in psychotherapy.[11]

Advocacy and public service

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Langlois served on the Massachusetts Commission on LGBTQ Youth, contributing to statewide LGBTQ+ youth policy recommendations.[12] He also served on the advisory board of the Cambridge Commission for Persons with Disabilities.[13]

In 2016, he co-hosted a public forum on race, class, and technology following a screening of the documentary The Prep School Negro at the University at Buffalo.[14]

Publications

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  • Langlois, Mike. Reset: Video Games & Psychotherapy. CreateSpace, 2011; revised 2014. ISBN 978-1466246025.
  • Langlois, Mike. “Saving the Game: The Use of Gaming within Psychotherapy.” *TILT Magazine*, vol. 5, no. 2, 2011.
  • Langlois, Mike. “A Social Worker’s Psychoanalytic Quest: Theft, video games, and making it as an MSW.” *The American Psychoanalyst*, Vol. 58, No. 1, Spring 2024, pp. 56–57.

References

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  1. ^ "EP22: Teens and Video Games". Social Work Talks (Podcast). National Association of Social Workers. 2019-01-22. Retrieved 2025-05-27.
  2. ^ "Episode 144: Michael Langlois: Gamer-Affirmative Practice: Today's Play Therapy". inSocialWork (Podcast). University at Buffalo School of Social Work. 2014. Retrieved 2025-05-27.
  3. ^ "Mike Langlois, MSW - TherapyDen". TherapyDen. Retrieved 2025-05-27.
  4. ^ "Episode 144: Michael Langlois: Gamer-Affirmative Practice: Today's Play Therapy". inSocialWork (Podcast). University at Buffalo School of Social Work. 2014. Retrieved 2025-05-27.
  5. ^ "Inner Worlds IX: Mike Langlois, the gamer therapist". Retrieved 2025-05-27.
  6. ^ "Social Worker asking public to rethink negative view of video games". Retrieved 2025-05-27.
  7. ^ Mike Langlois (2013-02-20). "Improving Our Aim: A Psychotherapist's Take on Video Games & Violence". Joan Ganz Cooney Center. Retrieved 2025-05-27.
  8. ^ Gray, Peter (2012-02-02). "Video Game Addiction: Does It Occur? If So, Why?". Psychology Today. Retrieved 2025-05-27.
  9. ^ "More than Toys — Gamer Affirmative Therapy". Social Work Today. Retrieved 2025-05-27.
  10. ^ "Episode 144: Michael Langlois: Gamer-Affirmative Practice: Today's Play Therapy". inSocialWork (Podcast). University at Buffalo School of Social Work. 2014. Retrieved 2025-05-27.
  11. ^ "Gamertherapist". Retrieved 2025-05-27.
  12. ^ Mike Langlois (2013-02-20). "Improving Our Aim: A Psychotherapist's Take on Video Games & Violence". Joan Ganz Cooney Center. Retrieved 2025-05-27.
  13. ^ DeFife, Jared (January 2013). "Can Video Games Power Up Your Practice?". Psychotherapy Networker. Retrieved 2025-05-27.
  14. ^ "Episode 144: Michael Langlois: Gamer-Affirmative Practice: Today's Play Therapy". inSocialWork (Podcast). University at Buffalo School of Social Work. 2014. Retrieved 2025-05-27.

See also

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