The Humans (video game)

The Humans
DeveloperImagitec Design
PublishersMirage Technologies
Piko Interactive
ProducersMartin Hooley
Simon Golding (uncredited)
DesignerRodney Humble
ProgrammerDavid Lincoln
ArtistsAndrew Gilmour
Michael Hanrahan (uncredited)
ComposersBarry Leitch
Ian Howe
SeriesThe Humans
PlatformsAmiga, CD32, Atari Falcon, Jaguar, Lynx, Game Boy, MS-DOS, Genesis, Super NES
Release
GenrePuzzle-platform
ModeSingle-player

The Humans[a] is a puzzle-platform game developed by Imagitec Design in Dewsbury, England and originally published by Mirage Technologies for the Amiga in May 1992.[1] It was ported to other home computers and consoles. The goal of the game varies per level but usually revolves around bringing at least one of the player-controlled humans to the designated end area marked by a colored tile. Doing this requires players taking advantage of the tribe's ability to build a ladder and use tools such as spears, torches, wheels, ropes and a witch doctor in later levels.

The Humans was conceived by Rodney Humble during his time working with Imagitec Design as a project for the Atari Lynx spawning a trilogy based upon the human evolution inspired by Psygnosis' 1991 game Lemmings, creating and drawing his ideas before transferring the design work to Imagitec programmers in developing them further, serving as the first game to be published by MicroProse offshoot Mirage, while Atari Corporation liked the title and commissioned two additional conversions for their systems.

The Humans was well received by video game magazines with praise for originality, presentation, and audio upon its initial Amiga launch. Other versions of the had a more mixed reception from critics and reviewers alike. It was followed by three sequels: The Humans: Insult to Injury in 1992, Humans 3: Evolution - Lost in Time in 1995, and The Humans: Meet the Ancestors! in 2009.

Gameplay

[edit]
Amiga version screenshot. The Humans' user interface consists of the play area on top and displays of the player's remaining time, choice of actions and remaining tribe members at the bottom.

The Humans is a puzzle game similar to Lemmings whose objective is to manipulate the given number of humans, taking advantage of abilities and tools to achieve the level's goal, usually consisting of finding a certain tool, killing a certain number of dinosaurs or bringing at least one human to the end point, marked by a conspicuous colored tile. Each level is independent of the next, each with its own tools, goal, and set number of humans allowed per level. The only things that carry from level to level are the total number of humans in the player's tribe and the player's total score.[2][3][4][5][6][7]

The player controls one human at a time, and may switch between any human at any time. In order to complete a level, it is often necessary to use certain tools or abilities, such as stacking to reach a high ledge. For instance, the spear, a tool obtained in the first level of the game, may be thrown across gaps to other humans, used to jump chasms, thrown to kill dinosaurs or other enemies, or brandished to hold off dinosaurs temporarily. Certain levels also feature NPCs like the pterodactylus that can be ridden in order to reach otherwise unreachable platforms, that cannot be controlled, but can be used to the player's advantage. Several forms of enemy appear and can range from dinosaurs that eat a human if he is unarmed and within its walking range to spear-wielding members of enemy tribes.[2][3][4][5][6][7]

There can be up to eight controllable humans in a level, though some levels only allow as few as three. Though there is a preset number of humans allowed per level, there is no limit to how many humans are in the player's tribe. If a human dies, he is replaced by one from the tribe as long as there are humans there to replace him. During the course of the game, the player is given chances to rescue other humans and add them to their tribe. If there are fewer humans in the player's tribe than the minimum required number for any given level, the game is over. Each level, however, has a password that can be used to jump to that particular level from the beginning of the game.[2][3][4][5][6][7]

Development

[edit]
The Humans began its development on the Atari Lynx before moving on to the Amiga and subsequent platforms.

The Humans was the creation of former Imagitec Design designer Rodney Humble during his time working at the company in Dewsbury who, inspired by Psygnosis' Lemmings and its puzzle elements, created and drew his ideas on storyboards before transferring his work to the Imagitec programmers, developing them further into a trilogy based upon human evolution.[1][8][9][10] Coding on the project started in December 1991, with Suspicious Cargo programmer David Lincoln being responsible for the Amiga version, although design work originally started on the Atari Lynx under the working titles Dino Dudes and Dino World.[8][9][10][11] Atari Corporation reportedly liked the game and commissioned Imagitec with two additional conversions for their Atari Falcon and Atari Jaguar platforms respectively.[12][13]

The Humans' creation process was overseen by co-producers Martin Hooley and Simon Golding, the latter of which oversaw all versions of the game.[9][10] Golding stated that the production was inspired by Lemmings instead of being "a rip-off" but focusing towards "bigger graphics", a cartoon-esque feeling reminiscent of short films like Tom and Jerry, more varied levels, among other features.[9][10] Lincoln employed Cross Products' SNASM programming tool to write the code on an editor using a PC before porting it to Amiga for testing.[9] Video game artists Andrew Gilmour and Michael Hanrahan drew the pixel art, while composers Barry Leitch and Ian Howe were responsible for the soundtrack.[8][9][10] Other members at Imagitec were also involved in the title's production across every subsequent version released.[10][14]

Release

[edit]

The Humans was first launched in Europe for the Amiga in May 1992 by MicroProse offshoot Mirage Technologies, serving as their first title to be published, shortly after Lemmings was released hoping to capitalize the popularity of this style of game.[1][8][9][10] GameTek and Mirage later published the PC version in June 1992 in North America and Europe.[1][15] Other known commercial ports of the game include: Amiga CD32, Atari Jaguar,[16][17][18] Atari Lynx,[19][20] Atari Falcon,[21] Game Boy,[22] Sega Genesis and Super Nintendo Entertainment System.[23][24] A Nintendo Switch port featuring three versions of the game (SNES and Game Boy initially, with the Genesis version unlocked once you complete either of the initial games, even if using a password to start on the last level) was released by Piko Interactive and QUByte Interactive on February 3rd, 2022.[25] The Jaguar version was included as part of the Atari 50: The Anniversary Celebration compilation for Nintendo Switch, PlayStation 4, Steam, and Xbox One.[26][27]

Cancelled ports

[edit]

Ports of The Humans for both Game Gear and NEC PC-9801 were under development by Imagitec Design, although the latter never materialized.[10][28] The Game Gear version was reviewed by Sega Pro magazine in their May 1993 issue, obtaining a 75 out of 100 score, but ultimately went unreleased for unknown reasons.[28]

Reception

[edit]

The Humans garnered generally favorable reception from critics.[29][33][36][41] Amiga Mania's Ashley Cotter-Cairn lauded the game for its cleverly designed level puzzles, excellent graphics, crisp sound, and addictive factor.[35]

The Sega Genesis version also received generally favorable reviews.[37][42][43][44] GamePro's Marvin Kubeczech highlighted the caveman's antics, particularly the illustrations of each new tool acquired, and the audio-visual department, but noted that the game's controls take time getting used to.[46] Electronic Gaming Monthly's four editors commended the game's take on the Lemmings formula and the high level of challenge in later levels, but found its slow pace aggravating, especially since a single mistake can force an entire level to be restarted.[34]

The MS-DOS version was also generally well-received.[47][48][49][50] Electronic Games' Ed Dille felt that the game's combination of keyboard and joystick interfaces, although unusual at first, created good gameplay mechanics and singled out its originality.[47] AllGame's Michael L. House praised the game for its fun graphics, soundtrack, and replay value, but noted that some of the puzzles were devilishly designed and criticized the lack of unique sound effects.[48] Computer Gaming World's Chuck Miller found the game charming and liked the background music, but felt that the limited color palette of its visuals was more like that of a console title than a PC product, and that the difficulty increases too quickly.[15] David Sears of Game Players PC Entertainment considered it a very playable game, commending its soundtrack and the fluid animation of the humans, but expressed mixed thoughts regarding the overall graphical presentation and felt that it borrowed heavily from Lemmings.[49] VideoGames & Computer Entertainment's David N. Eadington proclaimed that "Lemmings succeeded largely because it combined constant action with solid puzzles; the lack of speed and the repetitiveness of The Humans should limit its appeal".[50]

Nintendo

[edit]

The Game Boy version was met with average reception.[53][56][59][60]

The Super NES version also received average reviews.[51][57][58][63]

Atari

[edit]

The Atari Lynx version was generally received favorably.[69][77][78][80] GamePro's Weekend Warrior found it to be a captivating puzzle game, adding that the quirky graphics and upbeat soundtrack belie its complexity and challenge.[82]

The Atari Jaguar version was met with average critical sentiments.[68][73][74][76] Electronic Gaming Monthly's Mike Weigand said that the Jaguar version was fine, with decent graphics and adequate controls.[66] GamePro's Boss Music rated as it one of the better Jaguar titles due to its "brain-twisting" gameplay, but found it graphically lacking considering the Jaguar's capabilities and criticized the stiff controls and lack of multiplayer modes.[83] According to internal documentation from Atari, the Jaguar version had sold 18,771 copies by April 1, 1995.[84]

The Atari Falcon version was generally well-received.[12][85][86][87] Paula Richards and Frank Charlton of ST Format highlighted the game's overall graphical department, addictive gameplay, and humor, but criticized it for its tiresome repetitiveness and steep difficulty curve in later levels.[12][85] Atari World's Nial Grimes praised the Falcon version for being a "perfect" conversion of the Jaguar version, but questioned the game's long-term playability, stating that it would take a special kind of person to play it from start to finish.[86] Kay Tennemann of German publication ST-Computer commended the Falcon version for its overall visual presentation, but faulted its soundscapes for being lacking.[87] Tristan Collet of the French ST Magazine gave the Falcon version positive remarks for its engaging gameplay, good longevity, and humour, but criticized its overall technical performance.[88]

Legacy

[edit]

Following the success of The Humans, a sequel titled The Humans: Insult to Injury was launched in 1992 as both a stand-alone release or as an expansion pack. In 1993, the two games were combined and released for both Amiga CD32 and PC under the name Humans 1 and 2. In 1995, a third entry in the series titled Humans 3: Evolution - Lost in Time was released, keeping to the original game idea but differs from the original entry in storyline, gameplay style, and level continuity. Between 1994 and 2001, the trademarks for the Atari Jaguar version were abandoned and cancelled respectively.[89][90] About a decade after GameTek declared bankruptcy, Deep Silver released a fourth entry for Microsoft Windows and Nintendo DS under the name The Humans: Meet the Ancestors!, retaining the same general gameplay style but improved the graphics and added more interactive objects and enemies.[91]

Notes

[edit]
  1. ^ Also known as Dinolympics on the Atari Lynx and Evolution: Dino Dudes on the Atari Falcon and Atari Jaguar.

References

[edit]
  1. ^ a b c d e "Under Wraps: Mirage - It's Just An Illusion* -- Humans". Zero. No. 32. Dennis Publishing. June 1992. p. 42.
  2. ^ a b c The Humans manual (Amiga, EU)
  3. ^ a b c The Humans instruction booklet (Game Boy, US)
  4. ^ a b c The Humans instruction manual (Sega Genesis, US)
  5. ^ a b c Dinolypics game manual (Atari Lynx, US)
  6. ^ a b c The Humans instruction booklet (Super Nintendo Entertainment System, EU)
  7. ^ a b c Evolution: Dino Dudes game manual (Atari Jaguar, US)
  8. ^ a b c d Bunker, Alan (May 1992). "Project Inspection - Humans". Amiga Action. No. 32. Europress, IDG Media. pp. 29–30. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
  9. ^ a b c d e f g Jackson, Neil (May 1992). "Previews - Under Construction: Humans". Amiga Format. No. 34. Future Publishing. p. 48. Archived from the original on 1 January 2020. Retrieved 1 January 2020.
  10. ^ a b c d e f g h "Work In Progress - The Humans". The One for Amiga Games. No. 44. EMAP. May 1992. pp. 29–30.
  11. ^ "ProNews Report: Atari Expands Lynx Line-up". GamePro. No. 30. IDG. January 1992. p. 160. Archived from the original on 5 September 2019. Retrieved 1 January 2020.
  12. ^ a b c Charlton, Frank (December 1995). "Screenplay Game Reviews: Evolution Dino Dudes". ST Format. No. 77. Future Publishing. p. 35. Archived from the original on 12 February 2016. Retrieved 5 October 2025.
  13. ^ Hawken, Kieren (July 2013). "Minority Report Special: Jaguar - I-War". Retro Gamer. No. 118. Imagine Publishing. p. 47.
  14. ^ "Profile - Imagitec". ST Format. No. 56. Future plc. March 1994. p. 57. Archived from the original on 26 September 2018. Retrieved 1 January 2020.
  15. ^ a b Miller, Chuck (April 1993). "Review: Discovering the Missing Link - Gametek's The Humans". Computer Gaming World. No. 105. Russell Sipe. pp. 68–70.
  16. ^ Evolution: Dino Dudes sales flyer (Atari Jaguar, US)
  17. ^ Castle, Justin (21 July 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection" (PDF). Issuu. p. 340. Archived from the original on 4 January 2019. Retrieved 1 January 2020.
  18. ^ "JAGUAR Soft > 1994-1995". GAME Data Room (in Japanese). Archived from the original on 25 August 2018. Retrieved 1 January 2020.
  19. ^ Bonehead (September 1992). "Special Feature: Lynx Year-End Extravaganza!". GamePro. No. 38. IDG. pp. 134–136.
  20. ^ ""Electronic Gaming Monthly Presents The Games Of March 1993...Appearing In Local Stores Now! - Lynx - Dinolympics". Electronic Gaming Monthly. No. 44. Sendai Publishing. March 1993. p. 37.
  21. ^ "Falcon Games". ST Magazine (in French). No. 79. Pressimage. January 1994. pp. 68–69. Archived from the original on 19 September 2017. Retrieved 1 January 2020.
  22. ^ "Game Boy (original) Games" (PDF). Nintendo. Archived (PDF) from the original on 4 March 2016. Retrieved 1 January 2020.
  23. ^ "ProNews: Delays". Sega Pro. No. 9. Paragon Publishing. July 1992. p. 9.
  24. ^ "Stop Info - SN (Super Nintendo): Humans". Player One (in French). No. 36. Média Système Édition. November 1993. p. 24.
  25. ^ Whitehead, Thomas (29 October 2021). "Round Up: 18 Intriguing Switch Games Shown In QUByte Connect 2021 — Prepare your virtual wallet". Nintendo Life. Nlife Media. Retrieved 29 October 2021.
  26. ^ Machkovech, Sam (12 September 2022). "The 103 classic games that did, and didn't, make the Atari 50 anniversary cut — Retailer leak suggests games from arcade to Jaguar; surprises apparently still await". Ars Technica. Condé Nast. Archived from the original on 14 September 2022. Retrieved 15 September 2022.
  27. ^ McFerran, Damien (27 October 2022). "Atari 50: The Anniversary Celebration Trailer Shows Jaguar Games In Action - The cat is back". Time Extension. Hookshot Media. Archived from the original on 29 October 2022. Retrieved 12 November 2022.
  28. ^ a b "Game Gear - ProReview: The Humans". Sega Pro. No. 19. Paragon Publishing. May 1993. p. 48.
  29. ^ a b Bunker, Alan (June 1992). "Reviews: Humans". Amiga Action. No. 33. Europress. pp. 64–65.
  30. ^ Roundell, Paul (January 1993). "Reviews: Humans". Amiga Computing (supplement). Gamer. No. 56. Europress. pp. 12–13.
  31. ^ Lord, Gary (January 1993). "Game Reviews: The Humans". Amiga Format. No. 42. Future Publishing. pp. 114–115. Archived from the original on 26 April 2025. Retrieved 5 October 2025.
  32. ^ Golder, Dave (December 1992). "Game Reviews: Humans". Amiga Power. No. 20. Future Publishing. p. 90.
  33. ^ a b "Entertainment Now! Humans". Amiga User International. Vol. 7, no. 4. AUI Limited. April 1993. p. 79. Archived from the original on 5 October 2025. Retrieved 5 October 2025.
  34. ^ a b Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (June 1993). "Review Crew: The Humans (Genesis)". Electronic Gaming Monthly. No. 47. Sendai Publishing. p. 34.
  35. ^ a b Cotter-Cairns, Ashley (July 1992). "Review: The Humans". Amiga Mania. No. 4. MC Publications. pp. 36–37. Archived from the original on 26 April 2025. Retrieved 25 February 2025.
  36. ^ a b Dillon, Tony (October 1992). "Games Review: Humans". CU Amiga. No. 32. EMAP. p. 61.
  37. ^ a b Dyer, Andy (February 1993). "Game Review: The Humans". Mega. No. 5. Future Publishing. pp. 54–55.
  38. ^ Burton, Brad (June 1993). "Import Review: Humans". Mega Action. No. 1. Europress. p. 44.
  39. ^ Boardman, Julian (April 1993). "Review: Humans". Mega Drive Advanced Gaming. No. 8. Maverick Magazines. pp. 22–25.
  40. ^ Lawrence, Edward; Glancey, Paul (June 1993). "Megadrive Review: Humans". MegaTech. No. 18. EMAP. pp. 78–79.
  41. ^ a b Byron, Simon (October 1992). "Review: The Humans". The One Amiga. No. 49. EMAP. pp. 58–59.
  42. ^ a b Pitt, Adrian; Wooding, Paul; Yeo, Mat (April 1993). "Reviewed! Humans (Mega Drive)". Sega Force. No. 16. Impact Magazines. pp. 76–79.
  43. ^ a b Mortlock, Dean (February 1993). "Power Review: Humans". Sega Power. No. 39. Future Publishing. pp. 34–35.
  44. ^ a b Hickman, Sam (April 1993). "Mega Drive ProReview: The Humans". Sega Pro. No. 18. Paragon Publishing. p. 58.
  45. ^ McCarthy, Patrick (May 1993). "Mega Drive Review: The Humans". Sega Zone. No. 7. Future Publishing. pp. 44–45.
  46. ^ Kubeczech, Marvin (May 1993). "Genesis Pro Review: The Humans". GamePro. No. 46. IDG. p. 64.
  47. ^ a b Dille, Ed (March 1993). "Software Gallery: Humans". Electronic Games. Vol. 1, no. 6. Decker Publications. p. 78.
  48. ^ a b House, Michael L. (1998). "The Humans (PC) - Review". AllGame. All Media Network. Archived from the original on 15 November 2014. Retrieved 5 October 2025.
  49. ^ a b Sears, David (March–April 1993). "Reviews: The Humans". Game Players PC Entertainment. Vol. 6, no. 2. GP Publications. p. 78.
  50. ^ a b Eadington, David N. (February 1993). "Computer-Game Reviews: The Humans". VideoGames & Computer Entertainment. No. 49. Larry Flynt Publications. p. 113.
  51. ^ a b Rand, Paul (April 1994). "Review (SNES): Humans". Computer and Video Games. No. 149. EMAP. pp. 44–45.
  52. ^ Tucker, Tim (April 1994). "Reviews (SNES): Humans". GamesMaster. No. 16. Future Publishing. p. 72.
  53. ^ a b Green, Rob; Davies, Paul (March 1993). "Game Boy Review: The Humans". Nintendo Magazine System. No. 6. United Kingdom: EMAP. pp. 76–78.
  54. ^ Pettengale, Paul (April 1994). "UK Review: Humans". Super Play. No. 18. Future Publishing. pp. 42–43.
  55. ^ Beaven, Jim (November 1993). "Game Boy Reviews: Humans". Total!. No. 23. United Kingdom: Future Publishing. p. 66.
  56. ^ a b Anton, Michael (June 1993). "Game Boy Test: The Humans". Total! (in German). No. 1. Germany: MVL Verlag. p. 47. Archived from the original on 4 October 2025. Retrieved 5 October 2025.
  57. ^ a b O'Connor, Frank (April 1994). "SNES Reviews: Humans". Total!. No. 28. United Kingdom: Future Publishing. pp. 44–45.
  58. ^ a b Arend, Gerald (January 1994). "SNES Test: The Humans". Total! (in German). No. 8. Germany: MVL Verlag. pp. 32–33.
  59. ^ a b Keen, Steve; Anglin, Paul (April 1993). "Review: Humans (Game Boy by GameTek)". Go! Hand-Held Video Games (supplement). No. 18. EMAP. pp. 20–21.
  60. ^ a b Rowley, Carl; Roberts, Nick (March 1993). "Reviewed! Humans (Boy)". N-Force. No. 9. Impact Magazines. pp. 44–45.
  61. ^ Nash, Jonathan (October 1993). "Review: The Humans (Game Boy)". Nintendo Game Zone. No. 12. Dennis Publishing. pp. 48–49.
  62. ^ MacDonald, Duncan (April 1994). "Super NES Review: Humans". Nintendo Game Zone. No. 18. Future Publishing. pp. 39–41.
  63. ^ a b Jones, Neil (March 1994). "Gametek's Hard Sell: Humans". Super Action. No. 19. Europress. p. 30.
  64. ^ "Super Review: Humans". Super Control. No. 11. Maverick Magazines. April 1994. pp. 8–9.
  65. ^ Pullin, Keith; Butt, Ryan (April 1994). "Super NES Review: Humans". Super Gamer. No. 1. Paragon Publishing. p. 48.
  66. ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X; Weigand, Mike (March 1994). "Review Crew - Major Mike's Game Roundup: Dino Dudes". Electronic Gaming Monthly. No. 56. Sendai Publishing. p. 42.
  67. ^ Harris, Steve; Semrad, Ed; Alessi, Martin; Sushi-X (March 1993). "Review Crew: Dinolympics". Electronic Gaming Monthly. No. 44. Sendai Publishing. p. 32.
  68. ^ a b Halverson, Dave; Rickards, Kelly; Off, Greg (February 1994). "Viewpoint: Dino Dudes; Jaguar's Domain: Evolution: Dino Dudes". GameFan. Vol. 2, no. 3. DieHard Gamers Club. pp. 19, 102–103.
  69. ^ a b Ellis, Les (May 1993). "Review Shorts". GamesMaster. No. 5. Future Publishing. pp. 86–87.
  70. ^ Humphreys, Andrew (August 1994). "Jaguar Reality Bites? The Games". Hyper. No. 9. nextmedia. pp. 22–24.
  71. ^ Jung, Robert A. (6 July 1999). "Dinolympics Review". IGN. Snowball.com. Archived from the original on 18 May 2000. Retrieved 5 October 2025.
  72. ^ Nuttall, Andy (April 1994). "Review: Evolution: Dino Dudes". ST Format. No. 57. Future Publishing. pp. 52–54. Archived from the original on 11 June 2015. Retrieved 5 October 2025.
  73. ^ a b "Jagged Edge (Current Jaguar Games): The Story So Far". ST Review. ST Action. No. 33. EMAP. December 1994. pp. 58–59.
  74. ^ a b Hackett, Tina (October 1994). "Action Game: Evolution: Dino Dudes". Atari ST User. ST Action. No. 105. Europress. pp. 58–59.
  75. ^ McNally, Steve (1993). "Review: DynOlympics". Bad Influence!. No. 2. Europress. p. 62.
  76. ^ a b Yates, Laurie (April 1994). "Video Game Gallery: Evolution: Dino Dudes". Electronic Games. Vol. 2, no. 7. Decker Publications. p. 59.
  77. ^ a b Man, Ferrari; ????; Carter, Bryan; Salamander (November–December 1993). "The Final Word game review: Dinolympics -- Atari". Game Zero Magazine. Vol. 2, no. 4. Game Zero. Archived from the original on 21 January 1998. Retrieved 5 October 2025.{{cite magazine}}: CS1 maint: numeric names: authors list (link)
  78. ^ a b Daldry, Jeremy (March 1993). "Handheld Review: Dino Dudes (Atari Lynx)". Game Zone. No. 5. Dennis Publishing. p. 55.
  79. ^ "Reviews: Dino Dudes". Games World. No. 1. Paragon Publishing. July 1994. p. 24.
  80. ^ a b Keen, Steve; Rand, Paul (February 1993). "Review: Dino Olympics". Go! Hand-Held Video Games (supplement). No. 16. EMAP. pp. 8–9.
  81. ^ Meston, Zach (May 1994). "Reviews: Evolution: Dino Dudes". VideoGames - The Ultimate Gaming Magazine. No. 64. Larry Flynt Publications. p. 71.
  82. ^ Weekend Warrior (March 1993). "Lynx ProReview: Dinolympics". GamePro. No. 44. IDG. p. 178.
  83. ^ Boss Music (April 1994). "Jaguar ProReview: Evolution: Dino Dudes". GamePro. No. 57. IDG. p. 112.
  84. ^ "Atari Jaguar Lifetime Sales". Beta Phase Games. Archived from the original on 24 August 2017. Retrieved 6 October 2025.
  85. ^ a b Richards, Paula (March 1994). "Screenplay Game Review: Evolution Dino Dudes". ST Format. No. 56. Future Publishing. pp. 70–72. Archived from the original on 16 July 2017. Retrieved 5 October 2025.
  86. ^ a b Grimes, Nial (December 1995). "Product Review: Step back in time!" (PDF). Atari World. No. 8. Specialist Magazines. p. 15. Archived (PDF) from the original on 29 August 2024. Retrieved 5 October 2025.
  87. ^ a b "Software: Falcon - Evolution Dino Dudes". ST-Computer [de] (in German). No. 112. Falkemedia [de]. January 1996. p. 60. (Transcription by Computer-Magazin-Archiv. Archived 2016-08-19 at the Wayback Machine).
  88. ^ Tristan Collet, Tristan Collet (March 1996). "Cahier Loisirs / Test: Dino Dudes". ST Magazine [fr] (in French). No. 103. Pressimage. p. 52.
  89. ^ Anderson, Barbara (19 July 1994). "EVOLUTION - Trademark Details". justia.com. Retrieved 11 January 2020.
  90. ^ Anderson, Barbara (2 September 2001). "DINO DUDES - Trademark Details". justia.com. Retrieved 11 January 2020.
  91. ^ "Dinosaur Games: The Humans Meet the Ancestors- Windows PC". Dinosaur Games. 26 March 2011. Archived from the original on 24 March 2012. Retrieved 15 May 2011.
[edit]