Super Battletank 2
| Super Battletank 2 | |
|---|---|
North American cover art | |
| Developer | Absolute Entertainment |
| Publishers | |
| Designers | Garry Kitchen David Lubar Mark Morris Carol Albert Dan Kitchen Alex DeMeo |
| Programmers | Garry Kitchen David Lubar Mark Morris Chi Y. Chen |
| Artists | Jesse Kapili Glen Schofield John Cassells Ray Bradley Dan Peters |
| Composer | Jim Wallace[2] |
| Platform | Super NES |
| Release | |
| Genre | Tank simulation[1] |
| Mode | Single-player |
Super Battletank 2 is a 1994 tank simulation video game developed and published by Absolute Entertainment for the Super Nintendo Entertainment System. The Japanese Super Famicom version was published by Pack-In-Video.
Summary
[edit]This video game is the sequel to Super Battletank, where the player controls a M1A2 Battletank.[3] There are 16 missions, all located in the Middle East.[3] Using radar, the player must scout out groups of enemy tanks and use the primary turret to take out infantrymen, jeeps, SCUD missiles, and armored personnel carriers.[3] The Phalanx machine gun is used to take down enemy air threats like helicopters. Smoke screens can make the player temporarily invisible to enemy radar, turning them into a major threat.[3] Players can also summon threats from the sky in the form of supply drops and airstrikes.[3]
Reception
[edit]| Publication | Score |
|---|---|
| Electronic Gaming Monthly | 35/50[4] |
| Total! | 70%[5] |
Electronic Gaming Monthly gave a positive review, citing a new features and weapons in the game.[4]
See also
[edit]References
[edit]- ^ a b c d e f "Release information". GameFAQs. Retrieved 2011-05-29.
- ^ "Composer information". SNES Music. Retrieved 2011-07-17.
- ^ a b c d e "Game overview". MobyGames. Retrieved 2011-12-28.
- ^ a b "Review Crew: Super Battletank 2". Electronic Gaming Monthly. Vol. 7, no. 3. March 1994. p. 34. Retrieved August 31, 2021.
- ^ Barker, Linda (September 1994). "Super Battletank 2". Total!. No. 33. p. 31. Retrieved August 31, 2021.