Robotfindskitten
![]() | This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
![]() | |
Original author(s) | Leonard Richardson |
---|---|
Initial release | 1997 |
Stable release | 2.8284271.702[1] ![]() |
Repository | |
Written in | Assembly language, C/C++, Flash, Gambas, Inform, Java, JavaScript, PHP, Python, Scratch |
Platform | Amiga, Android, Apple II, Arduboy, Atari 2600, Atari 7800, Atmel AVR, Commodore 64, MS-DOS, Dreamcast, Game Boy Advance, Lego Mindstorms NXT, Mac Classic, Maemo, Nintendo DS, Nintendo Wii, Palm OS, PlayStation Portable, POSIX, QNX, Rockbox, TI-83 Plus, TI-99/4A, Z-machine, ZX Spectrum |
Available in | English |
Type | Game |
License | GPL v2 or later |
Website | http://robotfindskitten.org/ |
robotfindskitten (rfk) is a "Zen simulation", originally written by Leonard Richardson for MS-DOS.
Game
[edit]robotfindskitten is a free video game with an ASCII interface in which the user (playing the eponymous robot and represented by a number sign "#") must find kitten (represented by a random character) on a field of other random characters. Walking up to items allows robot to identify them as either kitten, or any of a variety of "Non-kitten Items" (NKIs) with whimsical, strange or simply random text descriptions. It is not possible to lose (though there is a patch that adds a 1 in 10 probability of the NKI killing robot). Simon Carless has characterized robotfindskitten as "less a game and more a way of life ... It's fun to wander around until you find a kitten, at which point you feel happy and can start again".[2]
The original robotfindskitten program was the sole entrant to a contest in 1997 at the now-defunct webzine Nerth Pork — the object: create a depiction of "robotfindskitten". The concept was originally created by Jacob Berendes, but the only submission he received depicted kittens meeting an untimely end at the hands of malevolent robots.[citation needed]
When the author rewrote the program for Linux in 1999, it gained popularity and now has its own website and mailing lists. Since then, it has been ported to and/or implemented on over 30 platforms, including POSIX, the Dreamcast, Palm OS, TI-99/4A, the Z-machine, the Sony PSP, Android, and many more.[3] Graphical versions, such as an OpenGL version with # emblazoned on an otherwise featureless cube, also exist. Remakes of it are also used as programming tutorials, such as for Gambas.
References
[edit]- ^ "robotfindskitten - Browse /robotfindskitten-POSIX/ship_it_anyway at SourceForge.net".
- ^ Carless, Simon (2004-01-01). Gaming Hacks. "O'Reilly Media, Inc.". ISBN 9780596007140.
- ^ "The Many Ports". robotfindskitten.org. Retrieved 18 March 2015.
External links
[edit]- "robotfindskitten... helping robots find kittens since 1997". robotfindskitten.org. Retrieved 2014-06-09.
- robotfindskitten in a Java applet
- Fictional Back-story to the game, detailing robot's creation
- "The Ultimate robotfindskitten Fan Site" on the original author's web site