The name RenderMan has been used to refer to various technologies and projects related to work initially done by Pixar Animation Studios:
- RenderMan Interface Specification (RISpec), an open API (technical specification) developed by Pixar for a standard communications protocol (or interface) between 3D computer graphics programs and rendering programs to describe three-dimensional scenes and turn them into digital photorealistic images
- RenderMan Shading Language, a component of the RISpec used to define shaders
- Pixar RenderMan, a RISpec-compliant rendering software system developed by Pixar based on their own interface specification
- RenderMan, commonly used to refer to other renderers compliant with the RISpec
Index of articles associated with the same name
This set index article includes a list of related items that share the same name (or similar names). If an internal link incorrectly led you here, you may wish to change the link to point directly to the intended article.
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