Realm (video game)

Realm
North American box art
Developer(s)Titus France
Publisher(s)Titus France
Flair Software Ltd.
Platform(s)Super NES
Release
  • NA: December 1996
  • EU: February 27, 1997
Genre(s)2D action platformer
Mode(s)Single-player

Realm is a platform video game with shooting elements that was released exclusively for the Super Nintendo Entertainment System in 1996.

Gameplay and premise

[edit]
Firing red energy shots at a bunch of enemies that resemble fireballs.

Realms takes place in the year 5069, with the player in control of a young Biomech cyborg.[1] An alien invasion has devastated the entire planet of Earth, killing almost every human being and devastating its cities. Earth's last hope is a cyborg that travels through five levels (realms) to defeat the enemies with laser weapons and other Space Age guns and save what is left of humanity.

Development and release

[edit]

Reception

[edit]

Realm received average reviews.[2][4][11][13] Nintendo Power commended the game's challenge and graphics, but considered the lack of a save function and unbalanced difficulty to be negatives.[14] Electronic Gaming Monthly highlighted the game's weaponry and bosses, but found the gameplay to be a bit simplistic.[15] GamePro's Captain Cameron commented positively on the game's hefty challenge, imaginative settings, and colorful graphics, but criticized the animations and music.[16]

References

[edit]
  1. ^ "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 194.
  2. ^ a b Herránz, Sonia (January 1997). "Novedades - Super Nintendo: Realm". Hobby Consolas (in Spanish). No. 64. Hobby Press. pp. 108–109.
  3. ^ Ehrle, Oliver (February 1997). "Test: Realm (Super Nintendo)". MAN!AC [de] (in German). No. 40. Cybermedia. p. 86. (Transcription Archived 2024-12-10 at the Wayback Machine).
  4. ^ a b Pütz, Christoph (February 1997). "Test Super Nintendo: Realm". Mega Fun [de] (in German). No. 53. Computec. p. 80.
  5. ^ Buret, Stéphane (November 1996). "Vite Vu – Le Zone de Vite Vu: Realms (Super Nintendo)". Player One [fr] (in French). No. 69. Média Système Édition [fr]. p. 125.
  6. ^ Sanz, Juan Carlos (February 1997). "Super Nintendo a fondo: Realm". Superjuegos [es] (in Spanish). No. 58. Grupo Zeta. pp. 100–101.
  7. ^ Alter, Sandra (February 1997). "SNES Test: Realm". Total! (in German). No. 44. X-Plain-Verlag. p. 37. Archived from the original on 2025-04-18. Retrieved 2025-04-18.
  8. ^ Schaedle, Wolfgang (February 1997). "Reviews - Super Nintendo: Ballertrauma - Realm". Video Games [de] (in German). No. 63. Magna Media. p. 100.
  9. ^ "Super Stars (Super Nintendo): Realm". Nintendo Acción (in Spanish). No. 50. Hobby Press. January 1997. p. 48.
  10. ^ Bruinsma, Bjørn (May 1997). "Review: Realm (SNES)". Power Unlimited (in Dutch). No. 43. VNU Media. p. 63.
  11. ^ a b Verocai, Marco (October–November 1996). "Test - Super Nintendo: Realm". Super Power [fr] (in French). No. 44. SUMO Éditions. p. 91. Archived from the original on 2011-11-13. Retrieved 2025-04-18.
  12. ^ Buret, Stéphane (November–December 1996). "Test éclair - Super Nintendo: Realms". Ultra Player [fr] (in French). No. 38. Média Système Édition [fr]. p. 101. Archived from the original on 2011-11-12. Retrieved 2025-04-18.
  13. ^ "Review - Super Nintendo Entertainment System: Realm". Nintendo Magazine System. No. 48. EMAP. September 1996.
  14. ^ "Now Playing: Realm (Super NES)". Nintendo Power. Vol. 88. Nintendo of America. September 1996. pp. 95, 97.
  15. ^ "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 178–199.
  16. ^ Captain Cameron (January 1997). "The 16-Bit Gamer's Survival Guide: Realm (Super NES ProReview)". GamePro. No. 100. IDG. p. 122.