Realm (video game)
Realm | |
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![]() North American box art | |
Developer(s) | Titus France |
Publisher(s) | Titus France Flair Software Ltd. |
Platform(s) | Super NES |
Release | |
Genre(s) | 2D action platformer |
Mode(s) | Single-player |
Realm is a platform video game with shooting elements that was released exclusively for the Super Nintendo Entertainment System in 1996.
Gameplay and premise
[edit]
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Realms takes place in the year 5069, with the player in control of a young Biomech cyborg.[1] An alien invasion has devastated the entire planet of Earth, killing almost every human being and devastating its cities. Earth's last hope is a cyborg that travels through five levels (realms) to defeat the enemies with laser weapons and other Space Age guns and save what is left of humanity.
Development and release
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Reception
[edit]Publication | Score |
---|---|
HobbyConsolas | 80/100[2] |
M! Games | 53%[3] |
Mega Fun | 63%[4] |
Player One | 77%[5] |
Superjuegos | 85/100[6] |
Total! | 3-[7] |
Video Games (DE) | 55%[8] |
Nintendo Acción | 80/100[9] |
Power Unlimited | 59/100[10] |
Super Power | 72%[11] |
Ultra Player | 2/6[12] |
![]() | This section needs expansion. You can help by adding to it. (April 2025) |
Realm received average reviews.[2][4][11][13] Nintendo Power commended the game's challenge and graphics, but considered the lack of a save function and unbalanced difficulty to be negatives.[14] Electronic Gaming Monthly highlighted the game's weaponry and bosses, but found the gameplay to be a bit simplistic.[15] GamePro's Captain Cameron commented positively on the game's hefty challenge, imaginative settings, and colorful graphics, but criticized the animations and music.[16]
References
[edit]- ^ "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 194.
- ^ a b Herránz, Sonia (January 1997). "Novedades - Super Nintendo: Realm". Hobby Consolas (in Spanish). No. 64. Hobby Press. pp. 108–109.
- ^ Ehrle, Oliver (February 1997). "Test: Realm (Super Nintendo)". MAN!AC (in German). No. 40. Cybermedia. p. 86. (Transcription Archived 2024-12-10 at the Wayback Machine).
- ^ a b Pütz, Christoph (February 1997). "Test Super Nintendo: Realm". Mega Fun (in German). No. 53. Computec. p. 80.
- ^ Buret, Stéphane (November 1996). "Vite Vu – Le Zone de Vite Vu: Realms (Super Nintendo)". Player One (in French). No. 69. Média Système Édition . p. 125.
- ^ Sanz, Juan Carlos (February 1997). "Super Nintendo a fondo: Realm". Superjuegos (in Spanish). No. 58. Grupo Zeta. pp. 100–101.
- ^ Alter, Sandra (February 1997). "SNES Test: Realm". Total! (in German). No. 44. X-Plain-Verlag. p. 37. Archived from the original on 2025-04-18. Retrieved 2025-04-18.
- ^ Schaedle, Wolfgang (February 1997). "Reviews - Super Nintendo: Ballertrauma - Realm". Video Games (in German). No. 63. Magna Media. p. 100.
- ^ "Super Stars (Super Nintendo): Realm". Nintendo Acción (in Spanish). No. 50. Hobby Press. January 1997. p. 48.
- ^ Bruinsma, Bjørn (May 1997). "Review: Realm (SNES)". Power Unlimited (in Dutch). No. 43. VNU Media. p. 63.
- ^ a b Verocai, Marco (October–November 1996). "Test - Super Nintendo: Realm". Super Power (in French). No. 44. SUMO Éditions. p. 91. Archived from the original on 2011-11-13. Retrieved 2025-04-18.
- ^ Buret, Stéphane (November–December 1996). "Test éclair - Super Nintendo: Realms". Ultra Player (in French). No. 38. Média Système Édition . p. 101. Archived from the original on 2011-11-12. Retrieved 2025-04-18.
- ^ "Review - Super Nintendo Entertainment System: Realm". Nintendo Magazine System. No. 48. EMAP. September 1996.
- ^ "Now Playing: Realm (Super NES)". Nintendo Power. Vol. 88. Nintendo of America. September 1996. pp. 95, 97.
- ^ "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. pp. 178–199.
- ^ Captain Cameron (January 1997). "The 16-Bit Gamer's Survival Guide: Realm (Super NES ProReview)". GamePro. No. 100. IDG. p. 122.