Putt-Putt Goes to the Moon

Putt-Putt Goes to the Moon
Rereleased Windows / Macintosh cover art featuring Putt-Putt and Pep (both foreground) and Rover (background)
DeveloperHumongous Entertainment
PublisherHumongous Entertainment[a]
DirectorRon Gilbert
Designers
Writers
  • Laurie Rose Bauman
  • Annie Fox
ComposerGeorge Sanger
SeriesPutt-Putt
EngineSCUMM
PlatformsMS-DOS, 3DO, Macintosh, Windows, Linux
Release
1993
  • MS-DOS
    1993
    3DO
    1994
    Macintosh, Windows
    1995
    Linux
    May 5, 2014[1]
GenreAdventure
ModeSingle-player

Putt-Putt Goes To The Moon is a 1993 video game and the second installment in the Putt-Putt series developed and published by Humongous Entertainment. It is also the last game in the series to use pixel art graphics. The game was followed by Putt-Putt Saves the Zoo in 1995.[2]

Plot

[edit]

Putt-Putt and Pep are invited by a scientist named Mr. Firebird to visit his Fireworks Factory. At the factory, Pep chases a butterfly, only to cause a firecracker to emerge and launch Putt-Putt into outer space. Putt-Putt lands on the Moon, where he begins searching for a way to return home.

As Putt-Putt explores the Moon, he falls off an unstable bridge but is rescued by a lunar rover called Rover, who was left stranded on the Moon by astronauts. Rover then takes Putt-Putt to a nearby city called Moon City, where a rocket is on sale. The owners of the rocket give Putt-Putt a blueprint that shows all of the parts that are needed to fix it. Putt-Putt then sets out to collect these parts with Rover's help. After buying and fixing the rocket, Putt-Putt and Rover return to Earth, where Putt-Putt reunites with his friends and introduces them to Rover.

Gameplay

[edit]

Putt-Putt Goes to the Moon uses the same mechanics as its predecessor including Putt-Putt's glove box inventory window, Car Horn, Radio and Accelerator.

Release

[edit]

The 3DO version of the game was shown at the Winter Consumer Electronics Show in Las Vegas around early January 1994.[3] Copies of the game came packaged with an activity book containing Math and English exercises plus a Putt-Putt pen.[4]

Reception

[edit]

In April 1994, Computer Gaming World said that the game "offers a classic adventure experience for children (and adults)".[6]

The combined sales of Putt-Putt Goes to the Moon, Putt-Putt Joins the Parade and Putt Putt Saves the Zoo surpassed one million units by June 1997.[7]

References

[edit]
  1. ^ "Putt-Putt Goes to the Moon on Steam". Steam. Retrieved May 20, 2015.
  2. ^ "Putt-Putt Saves the Zoo". web.archive.org. Retrieved 2025-08-14.
  3. ^ "Global Launch multiple brands more than 200 titles in Development". Game Guru - Volume 1, Issue 1. March 1994. Retrieved November 4, 2017.
  4. ^ "Edutainment - Two of the Best". PC Zone. No. 15. Future plc. June 1994. p. 91.
  5. ^ a b c d e f g h i "Humongous Entertainment® Hall of Fame 1993-2000": 10. {{cite journal}}: Cite journal requires |journal= (help)
  6. ^ "Invasion Of The Data Stashers". Computer Gaming World. April 1994. pp. 20–42.
  7. ^ People Staff (June 2, 1997). "The Little Car that Could". People. Archived from the original on May 19, 2018.
  1. ^ The Steam release was co-published by Tommo and Night Dive Studios.
[edit]