Password Plus and Super Password

Password Plus
GenreGame show
Created byBob Stewart
Developed byRobert Sherman
Directed byGeorge Choderker[1]
Presented by
Announcer
Theme music composerScore Productions[1]
Country of originUnited States
No. of episodes801 (1 unaired)
Production
Executive producerHoward Felsher[1]
ProducerRobert Sherman[1]
Production locationsNBC Studios
Burbank, California
Camera setupMulti-camera
Running time22 minutes
Production companyMark Goodson-Bill Todman Productions
Original release
NetworkNBC
ReleaseJanuary 8, 1979 (1979-01-08) –
March 26, 1982 (1982-03-26)
Related
Super Password
GenreGame show
Created byBob Stewart
Directed byGeorge Choderker[2]
Presented byBert Convy
Announcer
Theme music composerScore Productions[2]
Country of originUnited States
No. of episodes1,151
Production
Executive producers
Producers
  • Diane H. Janaver
  • Joe Neustein[2]
Production locations
Camera setupMulti-camera
Running time22 minutes
Production companyMark Goodson Television Productions
Original release
NetworkNBC
ReleaseSeptember 24, 1984 (1984-09-24) –
March 24, 1989 (1989-03-24)
Related

Password Plus and Super Password are American TV game shows that aired separately between 1979 and 1989. Both shows were revivals of Password, which originally ran from 1961 to 1975 in various incarnations. With only subtle differences between them, both Password Plus and Super Password retained the format of play as their predecessor, with two teams of two people each—a celebrity and a contestant—attempting to guess a mystery word using only one-word clues. New features included a series of five passwords as clues to an overarching puzzle for the teams to solve, as well as a bonus round requiring the winning team to guess ten passwords under a time limit to win a cash jackpot.

Password Plus and Super Password aired on NBC, and were taped on Stage 3 at NBC Studios in Burbank, California. Password Plus was a Mark Goodson-Bill Todman Production and Super Password was a Mark Goodson Production. Password Plus aired from January 8, 1979, to March 26, 1982, for 801 episodes. The program also won a Daytime Emmy Award for Outstanding Game Show in 1982.[3] Super Password aired for 1,151 episodes from September 24, 1984, to March 24, 1989.

Cast

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Hosts

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Password Plus was hosted by original Password host Allen Ludden from its debut until April 1980, when he took a leave of absence after being diagnosed with stomach cancer. Bill Cullen, who at the time was hosting the show that preceded Password Plus on NBC, Chain Reaction, filled in until Ludden returned a month later.[1] Ludden left the program again in late October 1980 due to further health problems and was replaced by Tom Kennedy. (By this time, Cullen was hosting Blockbusters, another Goodson-Todman production also airing on NBC.)[1] Ludden made no further television appearances before his death on June 9, 1981, and Kennedy hosted the remainder of the series.

Bert Convy was the host for the entire run of Super Password.

Announcers

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Gene Wood was the regular announcer on both Password Plus and Super Password. Johnny Olson, Bob Hilton, John Harlan, and Rich Jeffries substituted for Wood on different occasions on Password Plus.

Jeffries was the announcer for the first nine weeks of Super Password; he was replaced by Wood on November 26, 1984. Jeffries and Hilton occasionally substituted for Wood.

Gameplay

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Main game

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The rules for Password Plus and Super Password were almost identical. Two teams, each composed of a contestant and a celebrity, competed. The object, as on the original Password, was for the clue-giving partner to get the receiving partner to guess a given word (the "password"). The giving partner on the first team offered a one-word clue, to which the receiving partner was allowed one guess. There were brief time limits for both the clue and the guess. Teams alternated giving one-word clues until the password was guessed, or until each side had given two clues (three in the early days of Password Plus until June 15, 1979).

The following infractions by the clue-giver forfeited the receiver's chance to guess the password:

  • Giving a hyphenated or multiple-word clue.
  • Giving a word that was not dictionary-valid, as determined by a panel of off-stage judges.
  • Taking too much time to give a clue.
  • Excessive hand/body gestures.
  • Saying the password or any form of it.

Capitalized words, proper names, and foreign words were allowed, as were vocal inflections intended to lead the receiver to the password. A clue-giver was allowed to repeat a previous clue or guess from either team.

As on the ABC run of Password, the team with initial control of a password on Password Plus had the option to give the first clue or pass to the other team. Originally, the team that did not get the previous password was given the option, but this changed on August 13, 1979. Super Password eliminated the option entirely, requiring the team that guessed a password to give the first clue on the next one.

The rules regarding clue-giving were the same as on all previous versions of Password, with the exception of two instances exclusive to Password Plus. Beginning with the April 23, 1979 episode and continuing until the series' end in 1982, two rules were put into place. The first disallowed any password's direct opposite, or antonym, as a legal clue (such as "loose" for "tight"). The second expanded a penalty already present in the game. When the series began, if the clue-giver given the option to play or pass did not decide in time or failed to give a clue, the other team's clue-giver was allowed to give two clues to his/her partner. After the change, the two-clue penalty was extended to any time a clue-giver failed to give a clue in time. In all cases, the two clues had to be given separately, with one guess at the password after each.

Password Puzzle

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The new element of the revivals was the "Password Puzzle". Each password, once revealed, became one of five clues to a puzzle referring to a person, place, or thing. The passwords themselves were not worth any money; only the puzzle affected the scores. Correctly guessing a password allowed that team member one chance to solve the puzzle. If a password was not guessed by either player, it was added to the board without a guess at the puzzle. If that occurred on the final password, or if the solution to the puzzle was inadvertently revealed in any way, the puzzle was discarded, and a new one was played in its place. If a clue-giver said the password or any form of it (including the final password), or if his/her partner guessed it based on any infraction by the clue-giver, it was added to the board and the guesser on the opposing team was given a chance to solve the puzzle as a penalty.

For the final password in a puzzle, if the guesser was incorrect, his or her partner was given a free chance to solve the puzzle. On Password Plus, if both teammates failed to solve the puzzle, then the puzzle's solution was revealed, and a new one was played in its place. On Super Password, if one team failed to solve a puzzle after guessing the final password, then their opponents were each given a chance to solve it.

A correct guess by either team won money for its contestant, and any remaining passwords were revealed. Additional puzzles were played until one contestant reached the designated goal to win the game.

From To Goal Round 1 Round 2 Round 3 Round 4+
1979 1981 $300 $100 $200
1981 1982 $500 $100 $200
1984 1989 $100 $200 $300 $400

In 1981, the switch in celebrity partners that normally took place before the start of each game was moved to after the third puzzle. On Super Password, the contestants switched partners after the Cashword segment; however, on all-star specials, partners did not switch after the Cashword was played.

Cashword

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"Cashword" (stylized as "Ca$hword") was a bonus segment on Super Password that was played by the team that solved the $200 puzzle for a progressive cash jackpot that started at $1,000 and increased by that much each time it was not won. The celebrity had to describe a more difficult password to their contestant partner using three one-word clues, and five seconds were allowed per clue). The contestant won the jackpot if he/she guessed the password in three clues or less; this did not affect the contestants' scores and the contestant who won the Cashword got to keep the money whether he/she won the game or not. If the celebrity gave an illegal clue at any time, the Cashword segment ended immediately.

Alphabetics/Super Password

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The winning team played for a cash prize in the bonus round, called "Alphabetics" on Password Plus and "Super Password" on Super Password.

The bonus round was played the same way on both shows. The celebrity partner on the winning team had 60 seconds to describe 10 passwords to his/her contestant partner by using one-word clues as in the main game. These passwords were arranged in alphabetical order (ex: A-J, B-K, C-L, etc.), and the celebrity could see only the current password until he/she passed on it or until their contestant partner correctly guessed it, whichever happened first. The celebrity could also use multiple words to form a sentence but had to pause distinctly after each one. For the period on Password Plus in which opposites were forbidden, this rule was enforced in Alphabetics as well. The contestant partner earned $100 for every word he/she got right, and a cash jackpot for guessing all 10 passwords before time expired.

On Password Plus, Alphabetics' grand prize was originally $5,000, and $1,000 was deducted for every illegal clue given. Coinciding with the changes made to the main game in 1981, the grand prize in Alphabetics was changed to a progressive cash starting at $5,000 and increasing by that much each time Alphabetics was not won, with a cap limit of $50,000 (the highest jackpot ever won in Alphabetics was $35,000). Illegal clues resulted in a reduction of the jackpot by 20% of its current value; for example, if Alphabetics was played for $20,000, then $4,000 was deducted from the jackpot for every illegal clue given. Like the other changes, these remained in place until the end of the series, save for a brief period when the penalty was $2,500 in 1981.

Super Password's bonus round was also played for the same progressive jackpot, but it did not have a cap limit (the highest jackpot ever won in the Super Password round was $55,000). However, if a celebrity gave an illegal clue at any time, the word in play was discarded and the jackpot was forfeited, but their contestant partner still got $100 for each word he/she got right. If an illegal clue was given on any word except the last one and there was still time left on the clock, then the Super Password round continued until the remaining passwords were correctly guessed or until time expired, whichever happened first, but if an illegal clue was given on the very last password in play, then the Super Password round ended immediately, regardless of how much time was left on the clock.

Contestants were allowed to keep playing until they were defeated or until they won seven games in a row on Password Plus, or five games on Super Password, whichever happened first on either series.

Merchandise

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Three editions of the Password Plus board game were made by Milton Bradley in the early 1980s. Milton Bradley made an eight-track cartridge version of the game for its OMNI Entertainment System.[4][5] In 1983, a version for the Atari 2600 and Intellivision was going to be made by The Great Game Company. However, both versions were scrapped later on due to the Video Game Crash at the time.

A Super Password video game was released for MS-DOS, Apple II, and Commodore 64 by Gametek in 1988. A version for the NES was also planned around that time, but never surfaced. In 2000, a Super Password hand-held game by Tiger Electronics was released.

Program information

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Broadcast history

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Password Plus

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Password Plus was first shown at 12:30 pm ET/11:30 am CT and PT, filling part of the time left when the talk/variety program America Alive! was cancelled. On March 5, 1979, two months after its debut, the series made its first time slot move to Noon/11:00 am following the cancellation of NBC’s revival of Jeopardy!. It moved back to 12:30/11:30 on August 13, 1979 when the Goodson-Todman game Mindreaders premiered at Noon/11:00. On June 20, 1980, three other NBC game shows were canceled to make room for David Letterman's morning talk show and in the shuffle that followed, Password Plus was moved on August 4, 1980 to 11:30/10:30 when the daytime drama The Doctors moved from 2:00/1:00 to 12:30/11:30 (this time facing the second half-hours of CBS' The Price Is Right and reruns of The Love Boat on ABC), with Card Sharks taking the Noon/11:00 slot on June 23, 1980, replacing Chain Reaction. The series returned to Noon/11:00 on October 26, 1981 upon the cancellation of Card Sharks, and remained there for the rest of its run. The final episode aired on March 26, 1982, and through a scheduling shuffle its place on NBC's schedule was replaced by Search for Tomorrow (which had moved to the network from CBS).

Super Password

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The program returned in September 1984 as Super Password and aired in the noon Eastern time slot, facing, for its first two weeks, the then 8-year-old Family Feud, then Ryan's Hope on ABC. Despite some of NBC's affiliates preempting the 12:00 pm hour in favor of local newscasts or other syndicated programming, as it was also the case with Password Plus, Super Password remained in the top-of-the-hour time slot for its entire 4½-year run. Later in the decade, however, NBC affiliates began dropping most of the network's entire daytime programming, along with Super Password; the increasing number of stations carrying local newscasts at noon during that time caused the program to experience a decline in viewership. The show's final episode aired on March 24, 1989, the same day Sale of the Century aired its series finale.[a]

Episode status and reruns

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Both shows exist in their entirety, and can currently be seen on Buzzr. Both shows were previously aired on GSN. However, certain episodes were not shown due to celebrity clearance issues that were out of GSN's control.

Beginning on July 2, 2018, GameTV in Canada began airing the first 65 episodes of Super Password.[6]

Kerry Ketchem

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In January 1988, a man later discovered to be a previously convicted felon with active warrants for his arrest appeared on Super Password.[7] Kerry Ketchem, who competed on the program under the name "Patrick Quinn", won a total of $58,600 in cash over four days on Super Password, which included a record-tying $55,000 jackpot win in the bonus round. However, his appearance on the show led to his apprehension on charges of fraud.

Ketchem's arrest came as the result of an investigation started when a bank manager in Anchorage, Alaska, called the United States Secret Service after having seen his episodes. He was discovered to have outstanding fraud warrants in Alaska and Indiana, and producer Robert Sherman was contacted by the Secret Service shortly thereafter. Around the same time, Ketchem—claiming that he was leaving the country on work-related business—called Mark Goodson Productions and asked if he could collect his winnings in person instead of having a check mailed to him, which is the usual standard procedure. Sherman said yes, with the knowledge of the Secret Service, and gave him a date and time. When Ketchem showed up to the Goodson offices he ran down eleven flights of stairs and was apprehended and taken into custody by local officials after being found in the restroom. The arrest came two days after his appearances finished airing.[8] Booked on the outstanding Indiana warrant, Ketchem was found to have used his "Patrick Quinn" alias (which came from the name of one of Ketchem's college professors) to commit credit card fraud in Alaska;[8] to defraud a used car dealer; and to collect illegally on an insurance policy on the life of his ex-wife.[9] Ketchem, who had previously spent 18 months in prison on an unrelated felony charge, agreed to a plea deal in May 1988 on charges of mail fraud. He was sentenced to five years in prison[7] and his winnings were rescinded as he was ruled to have violated contestant eligibility rules by using a false name.[10]

International versions

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Country Title Broadcaster Presenter Premiere Finale
Portugal[11][12] Palavra Puxa Palavra RTP2 António Sala 30 September 1990 28 March 1993
RTP1 8 July 1993 11 June 1994
Sweden Femettan SVT Staffan Ling 7 February 1983 1994

Notes

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  1. ^ NBC returned the 12:00 pm timeslot to its affiliates after Super Password ended its run.

See also

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References

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  1. ^ a b c d e f Schwartz, David; Ryan, Steve; Wostbrock, Fred (1999). The Encyclopedia of TV Game Shows (3rd ed.). Facts on File, Inc. pp. 165–166. ISBN 978-0816030941 – via Google Books.
  2. ^ a b c d Schwartz, Ryan & Wostbrock (1999), p. 213.
  3. ^ "Daytime Emmy Awards (1982) - IMDb". IMDb.
  4. ^ "Omni Game". 8trackheaven.com. Archived from the original on April 14, 2012. Retrieved August 8, 2017.
  5. ^ "Techmoan - Techmoan - MB OMNI Entertainment System: The 8-track games machine from 1980". www.techmoan.com. Retrieved August 8, 2017.
  6. ^ "Super Password schedule". GameTV. Retrieved June 25, 2018.
  7. ^ a b Muir, Frederick (January 15, 1988). "The Password Is Fraud: TV Show Champ Arrested : He Came to Pick Up Winnings, Got Picked Up on Old Warrants". Los Angeles Times. Retrieved April 13, 2022.
  8. ^ a b "'Super Password' Then Jeopardy Big Winner On Game Show Identified As Wanted Con Man". Orlando Sentinel. United Press International. January 16, 1988. Retrieved March 4, 2016.
  9. ^ "Luck Runs Out for a Winner As TV Publicity Boomerangs". The New York Times. January 16, 1988. Retrieved September 15, 2013.
  10. ^ "The luck of Kerry D. Ketchem ran out the day..." Orlando Sentinel. February 3, 1989. Archived from the original on February 25, 2014. Retrieved September 15, 2013.
  11. ^ "Tesourinhos Deprimentes - Palavra Puxa Palavra". YouTube. April 23, 2007.
  12. ^ ""Palavra Puxa Palavra" (1990)".
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