NCAA Final Four Basketball
| NCAA Final Four Basketball | |
|---|---|
| Developer | Bitmasters |
| Publisher | Mindscape |
| Producer | Jim Molitor |
| Designer | Bob Bayse |
| Programmers | Franz Lanzinger David O'Riva Eric Ginner Matthew Hamre Jim Stevens |
| Artist | Greg Hancock |
| Composer | Jerry Gerber |
| Platforms | Sega Genesis, SNES |
| Release | March 1995 |
| Genres | Sports (basketball) |
| Modes | Single-player, multiplayer |
NCAA Final Four Basketball is a sports video game developed by Bitmasters and published by Mindscape for the Sega Genesis and SNES.
Gameplay
[edit]NCAA Final Four Basketball is a game which makes use of the top 64 college basketball teams as well as their official team logos.[1] The player can take control of all five players on the team. The game offers two different practice modes in addition to the main game.
Development and release
[edit]NCAA Final Four Basketball was developed by Bitmasters for the SNES and Sega Genesis for publisher Mindscape. Some of the game's graphics were pre-rendered using Silicon Graphics workstations running Alias software.[2][3] One of its programmers, Franz Lanzinger, was a former Atari employee who co-founded Bitmasters in 1990 and served as its president until 1995.[4] The company was best known for producing the SNES port of Primal Rage. Another NCAA programmer, Eric Ginner, had learned to code on the SNES after quickly completing a version of the classic Atari title Pong.[5] NCAA was released in North America in March 1995.[6]
Reception
[edit]| Publication | Score |
|---|---|
| GamePro | |
| Next Generation | |
| Nintendo Power | 2.95/5 (SNES)[8] |
| Super GamePower | 3.8/5 (SNES)[9] |
| VideoGames | 4/10 (SNES)[10] |
Next Generation reviewed the SNES version of the game, rating it two stars out of five, and stated that "It's pretty looking, but dull."[1]
References
[edit]- ^ a b c Next Generation staff (July 1995). "Finals". Next Generation. No. 7. Imagine Media. pp. 78–9. ISSN 1078-9693.
- ^ Nintendo Power staff (November 1994). "Back to School: By Mindscape". Nintendo Power. No. 66. Nintendo of America. p. 40. ISSN 1041-9551.
- ^ Nintendo Power staff (February 1995). "Pak Watch: NCAA Final Four Basketball". Nintendo Power. No. 69. Nintendo of America. p. 111. ISSN 1041-9551.
- ^ Saltzman, Marc (1999). Game Design: Secrets of the Sages. Macmillan Publishers. p. 445. ISBN 1-57595-257-2.
- ^ Drury, Paul (July 2005). "Desert Island Disks". Retro Gamer. No. 15. Live Publishing. p. 40. ISSN 1742-3155.
- ^ Team EGM (March 1995). "NCAA Final Four Basketball". Electronic Gaming Monthly. No. 68. Sendai Publishing. p. 97. ISSN 1058-918X.
- ^ Slo Mo (June 1995). "Final Four Enters The Tournament Of Champions". GamePro. No. 71. IDG. p. 89. ISSN 1042-8658.
- ^ Nintendo Power staff (April 1995). "Now Playing: NCAA Final Four Basketball". Nintendo Power. No. 71. Nintendo of America. pp. 103, 105. ISSN 1041-9551.
- ^ Super GamePower staff (June 1995). "NCAA Final Four Basketball: Até falta de propósito você pode fazer neste novo basquete" [NCAA Final Four Basketball:Even lack of purpose can be done in this new basketball]. Super GamePower (in Portuguese). Editora Nova Cultural. p. 55.
- ^ Tschiltsch, Jeffrey (March 1995). "Super NES: NCAA Final Four Basketball". VideoGames. Larry Flynt Publications. p. 90. ISSN 1059-2938.