Keeper (video game)

Keeper
DeveloperDouble Fine
PublisherXbox Game Studios
DirectorLee Petty
ComposerDavid Earl[1]
Platforms
Release
  • WW: October 17, 2025
GenreAdventure
ModeSingle-player

Keeper is an adventure game developed by Double Fine and published by Xbox Game Studios. It was released on Windows and Xbox Series X/S on October 17, 2025.

Gameplay

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In Keeper, the player controls an animated lighthouse, with the ability to move and uses its lamp to light the way forward or to focus its light to interact with the environment, such as to remove obstacles that block forward progress. The lighthouse is accompanied by a bird-like creature named Twig; the lighthouse helps protect Twig, and in return, Twig can also perform interactions with the world to help the lighthouse to proceed forward, such as pulling vines off a target to be lit. Together, the two travel through a surreal, post-apocalyptic environment guided by a beacon from a nearby mountain, while avoiding a parasitic-like species known as the Wither that is attempting to consume life.[2]

Plot

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In a post-apocalyptic desolate world, a parasite-like swarm of creatures called the Wither chase a flock of a bird-like species. One, named Twig, lands on a run-down lighthouse. A beacon from a distant mountain shines on the lighthouse, causing it to become animated with the ability to walk. The lighthouse helps to protect Twig with its light, while they move towards the mountain top. During their travel, they find shrines that speak on past automations, the Elders, that used their light to keep the Wither at bay, but they have long since disappeared. The lighthouse tumbles into an abyss, filled with the ruins of numerous other lighthouses that were attacked and destroyed by the Wither. The lighthouse reaches the surface and reunited with Twig. As they continue higher, Twig finds an abandoned egg of its species and watches over it. Near the surface, high winds cause the lighthouse to topple off the path, break apart as it falls, and land on a shoreline, while Twig flees with the egg.

Some time passes, and the lighthouse regains its animated, discovering it has been fused with an old fishing boat. The lighthouse is able to now navigate through the ocean, helping to protect the various creatures from the Wither. Twig soon finds the lighthouse, and shows off the youngling that it raised from the egg. Eventually, they discover the source for the infestation of Wither in the ocean, a large spider-like creature, and the lighthouse with help from those creatures it saved, are able to force the Wither to flee. The lighthouse gives chase along a river, but ends up crashing into the rocks, destroying everything but the lens. The lens is still able to roll and strike objects, and is able to fully defeat the Wither creature, breaking its strands and forcing it into an abyss. Twig and the youngling find the lens and carry it back to the surface, helping to reunite it with parts that had broken off. The lighthouse regains the ability to walk, and with the heavier boat body, is able to pass the high winds near the summit of the mountain. Once out of danger, they come across the rest of Twig's flock. The elder creature nods at the lighthouse as the flock, along with Twig and the youngling, fly off.

At the summit, the lighthouse finds the eye-like beacon that had awaken it, affected by some infection preventing it from fighting off the Wither. With its light, the lighthouse destroys the infection. It is then absorbed by the beacon, and across the landscape, the beacon shines its light, destroying all remaining elements of the Wither and allowing the land to flourish again.

Development

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Keeper was the idea of Lee Petty which bore out from the COVID-19 pandemic. During this period, Petty spent a good deal of time backpacking through the wilderness and caving areas in California,[2] which led to thoughts about how the world would develop without the impact of humans. These thoughts led to the concept of a post-humanity game world to expand upon. In expanding the world, Petty was inspired by surreal artists Max Ernst and Salvador Dali, and films such as The Dark Crystal and Nausicaä of the Valley of the Wind that explored strange, unusual places.[3]

Petty designed the game as a short adventure game, designed as a "palate cleanser".[2] He opted to not include any written or spoken narration for the game, and instead have the player take in the world without having to worry about failure. Puzzles were designed to be part of the environment, with Petty expecting some players to wander into a puzzle and spending time to figure out its mechanics, compared to games where dialog would direct the player towards exactly what they must do.[2] As part of the wordless nature of the game, Petty's team worked to develop the visual interactions between the lighthouse and Twig to convey emotions.[2]

Reception

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Keeper received "generally favorable" reviews, according to review aggregator website Metacritic.[4][5]

Notes

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  1. ^ Score based on 63 reviews

References

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  1. ^ a b Thwaites, Sarah (October 17, 2025). "Keeper Review". IGN. Retrieved October 19, 2025.
  2. ^ a b c d e Stella, Marloes Valentina (October 14, 2025). "Keeper's creative director wants you to 'embrace the weirdness' of a hiking lighthouse". Polygon. Retrieved October 18, 2025.
  3. ^ Petty, Lee (October 17, 2025). "Keeper: A Note from Its Creator on Launch Day". Xbox Wire. Retrieved October 17, 2025.
  4. ^ a b "Keeper - PC Critics Reviews". Metacritic. Retrieved October 18, 2025.
  5. ^ a b "Keeper - Xbox Series X Reviews". Metacritic. Retrieved October 18, 2025.
  6. ^ "Keeper". OpenCritic. Retrieved 21 October 2025.
  7. ^ Biordi, Jordan (17 October 2025). "Keeper (PC) Review". Computer Games Magazine. Retrieved 21 October 2025.
  8. ^ Wales, Matt (October 17, 2025). "Keeper review - a truly magical jaunt through one of the most beautiful video game worlds ever made". Eurogamer. Retrieved October 19, 2025.
  9. ^ Miller, Matt (17 October 2025). "Keeper Review". Game Informer. Retrieved 21 October 2025.
  10. ^ Watts, Matt (October 17, 2025). "Keeper Review - This One's A Keeper". GameSpot. Retrieved October 19, 2025.
  11. ^ Sánchez, Miguel (17 October 2025). "Análisis de Keeper, la aventura contemplativa de Double Fine, protagonizada por un faro que camina y su amiga alada". HobbyConsolas. Retrieved 21 October 2025.
  12. ^ Colp, Tyler (October 17, 2025). "Keeper review". PC Gamer. Retrieved October 19, 2025.
  13. ^ Gordon, Lewis (October 17, 2025). "Keeper review – a sparkling ecological fantasia of pure imagination". The Guardian. Retrieved October 19, 2025.
  14. ^ Loveridge, Sam (October 17, 2025). "Keeper review: "One of the most wonderfully bizarre games I've ever played – a stunning slice of magic"". GamesRadar. Retrieved October 19, 2025.
  15. ^ Ruch, Skeith (17 October 2025). "Review: Keeper". Hardcore Gamer. Retrieved 21 October 2025.
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