Elektra Glide

Elektra Glide
PublishersEnglish Software
Mastertronic
DesignerAdam Billyard
ComposersYekao
David Whittaker
PlatformsAmstrad CPC, Atari 8-bit, Commodore 64
Release1985
GenreRacing

Elektra Glide is a futuristic motorcycle racing game developed by designer Adam Billyard for the Atari 8-bit computers, Amstrad CPC, and Commodore 64. It was published in 1985 by English Software.[1] Mastertronic also published the game in the US.[2]

Gameplay

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Gameplay screenshot (Atari 8-bit)

The objective of Elektra Glide is to stay on the track, and reach the tunnel leading to the start of the next section before time runs out. Many strange obstacles stand in the way of achieving this goal, such as spinning prisms, bouncing globes, and airships that drop columns in the player's path. There are three different zones to race across: America, Australia and the British mainland with each zone having different landscape graphics.

Reception

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Elektra Glide was a commercial success in Europe, selling around forty to fifty thousand units.[3] The game received very positive reviews in the contemporary press. Computer and Video Games reviewer praised the game and rated it as "the second best Atari game released this year"[4] Computer Gamer magazine review was also very positive and summed up: "One of the best Atari/Commodore games that I have seen for a long time - go out and buy it now!"[5]

References

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  1. ^ "Elektra Glide (English Software)". Atari Mania.
  2. ^ "Elektra Glide (Mastertronic)". Atari Mania.
  3. ^ Hague, James (March 1997). "Adam Billyard". Halcyon Days: Interviews with Classic Computer and Video Game Programmers. Dadgum Games. Retrieved 15 September 2025.
  4. ^ "Software Reviews". Computer and Video Games: 24. February 1986.
  5. ^ "Elektra Glide". Computer Gamer: 10-11. January 1986.
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