Draft:List of home computers with game cartridge support
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This is a list of home computers, released primarily between 1977 and the mid-1990s, that supported software distributed via ROM cartridges.
Home Computers with Game Cartridge Support
[edit]This is a comprehensive list of home computers that supported software distributed via game cartridges, a format primarily associated with video game consoles. The use of cartridges allowed for fast loading times and increased durability compared to cassette tapes and floppy disks, especially during the 1970s and 1980s. While the popularity of cartridges declined in favor of disk-based media in the 1990s, several hybrid and niche systems continued to support the format.
8-bit Era
[edit]Note: Some systems listed below contain 16-bit CPUs (e.g., IBM PCjr, TI-99/4A), but are grouped here based on their software architecture, performance characteristics, and alignment with the 8-bit home computer market segment of the era.
System | Region | Year | Approx. Cartridge Game Count | Notes |
---|---|---|---|---|
Commodore 64 | Worldwide | 1982 | ~300 | Used for both games and utilities; cartridge use was secondary to disk/tape.[1] |
Atari 400/800/XL/XE | Worldwide | 1979–1983 | ~100 | Strong software library in cartridge format.[2] |
TI-99/4A | USA | 1981 | ~100 | Solid State Software Command Modules.[3] |
MSX | Japan/Europe | 1983+ | >500 | Cartridge-based platform with titles from Konami, Compile, etc.[4][circular reference] |
VIC-20 | Worldwide | 1980 | ~180 | Cartridge was primary software delivery early on.[5] |
TRS-80 Color Computer | USA | 1980 | ~73 | Used "Program Pak" cartridges.[6][circular reference] |
Sinclair ZX Spectrum + Interface 2 | UK | 1983 | ~10 | Supported limited ROM cartridges.[7] |
Sega SC-3000 | Japan/Europe | 1983 | ~26 | Cartridge support shared with SG-1000.[8] |
Commodore 64 Games System | Europe | 1990 | ~30 | Console-style C64 with cartridge-only design.[9] |
ColecoVision ADAM | USA | 1983 | Shared with ColecoVision | Fully compatible with ColecoVision carts.[10][circular reference] |
Spectravideo SV-318 / SV-328 | USA/Europe | 1983 | ~137 | MSX predecessor; supported ROM carts.[11] |
IBM PCjr | USA | 1984 | Limited | Educational and early games in ROM.[12] |
APF Imagination Machine | USA | 1979 | ~15 | Early hybrid console/computer.[13] |
Bally Astrocade | USA | 1977 | 29 | Console with optional BASIC cartridge; also marketed as a computer.[14] |
Tomy Tutor | Japan/USA | 1982 | ~44 | Arcade-style games and educational software.[15] |
Enterprise 64 / 128 | UK/Hungary | 1985 | Very limited | ROM slot mostly unused.[16] |
Memotech MTX | UK | 1983 | Limited | Supported cartridge expansions.[17] |
Casio PV-1000 / PV-2000 | Japan | 1983 | ~15 / ~11 | Brief market life.[18] |
Sharp X1 | Japan | 1982 | Limited | Cartridge slot via expansion.[19] |
Sord M5 | Japan/Europe | 1982 | ~20 | Mainly educational titles.[20] |
Bandai RX-78 | Japan | 1983 | ~9 | Based on Gundam franchise; limited releases.[21] |
NEC PC-6001 | Japan | 1981 | Limited | Supported multiple media formats.[22] |
Fujitsu FM-7 / FM-77 | Japan | 1982–84 | Limited | Cartridge expansion modules available.[23] |
Canon V-20 / Canon V-10 | Japan/Europe | 1983 | Shared with MSX library | Compatible with MSX cartridges.[4][circular reference] |
Tatung Einstein | UK | 1984 | Very limited | Cartridge slot present but rarely used.[24] |
16-bit / 32-bit Era and Hybrid Systems
[edit]Note: This section includes systems with 16-bit or 32-bit CPUs, or hybrids that combined home computer and console hardware. Some entries may not use cartridges directly but are included for their relevance to the cartridge-based ecosystem.
System | Region | Year | Cartridge Support | Approx. Cartridge Game Count | Notes |
---|---|---|---|---|---|
Sega Teradrive | Japan | 1991 | Mega Drive slot | ~700+ | IBM-compatible PC + Mega Drive hybrid.[25] |
Amstrad Mega PC | Europe | 1993 | Mega Drive slot | ~700+ | Full Mega Drive compatibility.[26] |
FM Towns Marty | Japan | 1993 | ROM cartridges | <10 | Mostly CD-based; few cartridge games.[27] |
Pioneer LaserActive (PAC-S1/N1) | Japan/USA | 1994 | Sega Genesis / PC Engine via expansion | ~100–300 | Modular system; required PAC expansions.[28][circular reference] |
Pioneer LaserActive PAC-PC1 | Japan | 1994 | Cartridge-style PC expansions | 0 | Allowed limited PC functionality; not used for games.[29] |
Amiga CD32 + SX-1/SX-32 | Europe | 1993 | Cartridge expansion | 0 | No official cartridge games; modules used for RAM, etc.[30] |
Amiga 1200 | Worldwide | 1992 | ROM module expansions | 0 | Primarily used for expansions; no game cartridge support.[31] |
Atari ST (with expansions) | Worldwide | 1985 | Limited expansion ROMs | 0 | No commercial game cartridges.[32] |
Apple IIGS | USA | 1986 | ROM card expansion | 0 | Used for utilities or OS enhancements.[33] |
FM Towns II | Japan | 1990s | ROM boards | 0 | Not game-focused.[34] |
Sharp X68000 | Japan | 1987 | No cartridge support | 0 | Included for context; famous for arcade-accurate ports like Gradius II.[35][circular reference][36] |
Notable Systems and Legacy
[edit]-
An MSX computer (Sony HitBit HB-10P) known for its extensive cartridge library.
-
Sharp X68000, notable for arcade-accurate home ports.
-
Commodore 64, the best-selling home computer with cartridge support.
-
FM Towns Marty, a 32-bit CD-based hybrid with cartridge input.
Several home computers listed above stand out not only for supporting cartridge-based games but also for their historical or technical significance:
- MSX series: The MSX platform was the first standardized home computer architecture adopted across multiple manufacturers. With a rich library of cartridge-based games, it introduced titles like Metal Gear and Contra in their original home formats.[4][circular reference]
- Commodore 64: While tapes and disks dominated its software library, the Commodore 64 supported a significant number of cartridges that allowed instant loading, giving it console-like functionality for games like International Soccer.[1]
- Atari 400/800/XL/XE: These computers featured robust multimedia hardware and a cartridge-based software ecosystem inspired by the Atari VCS. Cartridges offered fast access to games and educational software.[2]
- Sega Teradrive / Amstrad Mega PC: These rare hybrid systems combined an IBM-compatible PC with a Sega Mega Drive console, allowing users to play console-quality cartridge games and run PC software in one unit.[25][26]
- Sharp X68000: Though it did not use cartridges, the X68000 is included for its unique arcade-accurate hardware. It was often used by developers to create home ports of arcade titles like Gradius II and Final Fight.[35][circular reference][36]
- FM Towns Marty: Recognized as the first 32-bit CD-based home console, it also supported a small number of cartridges. Its role as a transitional system between PCs and consoles is historically significant.[27]
See also
[edit]- Home computer
- Game console generations
- ROM cartridge
- List of MSX games
- List of Commodore 64 games
- List of FM Towns games
References
[edit]- ^ a b AtariAge: C64 cartridge game count
- ^ a b Atari 8-bit cartridge list
- ^ TI-99 cartridge list
- ^ a b c List of MSX games - Wikipedia
- ^ Digital Press VIC-20 archive
- ^ TRS-80 game category - Wikipedia
- ^ StackExchange: ZX Interface 2
- ^ SC-3000 Cartridges
- ^ C64 Cartridge Wiki
- ^ Coleco ADAM games - Wikipedia
- ^ SVI 328 Game List
- ^ IBM PCjr Cartridge List
- ^ LaunchBox Game DB
- ^ MobyGames: Astrocade
- ^ Pyuuta Game List
- ^ EnterpriseForever.com
- ^ MTXWorld
- ^ Old Computers: Casio
- ^ Sharp X1 Memorial
- ^ SordM5.com
- ^ Bandai RX-78
- ^ PC-6001.net
- ^ FM-7.com
- ^ Tatung Einstein - Old Computers
- ^ a b SegaRetro
- ^ a b SegaRetro
- ^ a b Retronauts
- ^ LaserActive - Wikipedia
- ^ SegaRetro
- ^ Amigapedia
- ^ Amigapedia
- ^ AtariWiki
- ^ Apple IIgs Product Info
- ^ RetroNN.de
- ^ a b X68000 game list
- ^ a b BlockFort