Chill (video game)
| Chill | |
|---|---|
| Developer | Silicon Dreams Studio |
| Publisher | Eidos Interactive |
| Platform | PlayStation |
| Release |
|
| Genre | Snowboarding |
| Modes | Single-player, multiplayer |
Chill is a PlayStation snowboarding video game published by Eidos Interactive in 1998 and developed by Silicon Dreams Studio.
Gameplay
[edit]The game features five tracks spread over five mountains, and features a two-player multiplayer mode that can be played in either vertical or horizontal split-screen mode.[1][2] There are multiple routes down each mountain.[2]
Development
[edit]The game's existence was first mentioned in November 1996.[3] The title was endorsed by Burton Boards of America[4][2] and was showcased at E3 1997.[5]
Eidos stated in early 1998 that they had decided against publishing the game for the PlayStation,[5] but they nonetheless released it a few months later. A Sega Saturn version of the game was slated to be published by developer Silicon Dreams themselves,[2] and was completed in time for its planned release date of April 1998,[6] but in the end it was left unreleased.
Reception
[edit]| Publication | Score |
|---|---|
| Power Unlimited | 70%[7] |
| The Sydney Morning Herald | 8.5/10[8] |
| Cambridge Evening News | 3/5[9] |
Cambridge Evening News gave the game a score of 3 out of 5, stating, "But overall the game is slightly dull and predictable. Chill will draw a cool response from snowboarding fans."[9]
Reviewing the Saturn version before its release was cancelled, Sega Saturn Magazine gave it a score of 80% but compared it unfavorably to its contemporary Steep Slope Sliders, citing inferior graphics and dull gameplay.[6]
References
[edit]- ^ "Chill". IGN. 23 May 2000. Archived from the original on 6 June 2019. Retrieved 6 June 2019.
- ^ a b c d "Preview: Chill". Sega Saturn Magazine. No. 29. Emap International Limited. March 1998. pp. 30–33.
- ^ "Games are a big business for GBH's Dreams". The Birmingham Post. March 27, 1997. p. 49. Retrieved September 18, 2022 – via Newspapers.com.
- ^ "Silicon Dreams info". sdreams.co.uk. Archived from the original on October 3, 1999. Retrieved September 18, 2022.
- ^ a b Fielder, Joe (February 6, 1998). "Eidos Pushes Ninja Back; Leaves Chill Out in the Cold". GameSpot. Archived from the original on October 17, 2000. Retrieved September 24, 2022.
- ^ a b Cutlack, Gary (April 1998). "Review: Chill". Sega Saturn Magazine. No. 30. Emap International Limited. pp. 60–61.
- ^ "Power Unlimited Game Database". powerweb.nl (in Dutch). April 1998. Archived from the original on September 24, 2003. Retrieved September 18, 2022.
- ^ Hodges, David (July 19, 1998). "Super Scene". The Sydney Morning Herald. p. 129. Retrieved September 18, 2022 – via Newspapers.com.
- ^ a b "Why Redshift is a real star turn". Cambridge Evening News. April 19, 1998. p. 15. Retrieved September 18, 2022 – via Newspapers.com.