Akira Kitamura
Akira Kitamura | |
---|---|
北村玲 | |
Born | 1965 (age 59–60) Japan |
Years active | 1985–1994 |
Employer | Capcom (1985–1989) |
Known for | Designing Mega Man |
Notable work | Mega Man, Mega Man 2 |
Akira Kitamura (born 1965) is a Japanese video game designer and artist.[1] He is the creator of the Mega Man series and the eponymous character.[2][3] He worked on the first three games in the series as a planner and artist. He is also the director of the 1991 game Cocoron, which was released only in Japan.
Due to the prominent practice of only using pseudonyms for credits, Kitamura is variously credited as "Famicon Akira" or "A.K" on many of the games he worked on.[4]
Career
[edit]He worked as an artist, and overall director for Mega Man (known as Rockman in Japan) for the Famicom. He created the original static pixel art sprite for Mega Man. This was to ensure that the sprite could be properly seen against the game's backgrounds, and could work in the game. After that, the pixel art was handed over to artist Keiji Inafune who created a refined illustration of the character.[5][6][7] Inafune refers to this process as "like a reverse character design" as it is the opposite of what typically occurs, where artists create concept art which is then translated into game's graphics.[5]
At a special event during the 2007 Tokyo Game Show, Inafune commented on his and Akira's role in the creation of Mega Man. "I'm often called the father of Mega Man, but actually, his design was already created when I joined Capcom,". "My mentor (Akira Kitamura), who was the designer of the original Mega Man, had a basic concept of what Mega Man was supposed to look like. So I only did half of the job in creating him."[6]
He again worked on Mega Man 2 as the game's director.[8] He left Capcom during the development of Mega Man 3. He joined the game design company Takeru.[9] There he directed a game called Cocoron which bore similarities to Mega Man.[10]
Despite his retirement from game development in the 1990s, he announced his return to the profession in 2024, working with Brave Wave Productions; one project unrelated to the company's music releases is related to the Mega Man series.[11]
Gameography
[edit]Year | Title | Role |
---|---|---|
1985 | Section Z | Game designer |
1986 | Legendary Wings | Planner, character designer |
1987 | Mega Man | |
Avengers | Special thanks | |
1988 | Last Duel: Inter Planet War 2012 | |
Mega Man 2 | Planner, character designer | |
1989 | Willow | Game designer |
1990 | Mega Man 3 | Special thanks |
1991 | Cocoron | Director |
Nostalgia 1907 | Planning advisor | |
1992 | Funky Jet | Planner |
1994 | Virgin Dream | CG director |
Nontan to Issho: KuruKuru Puzzle | Planner, graphic designer |
References
[edit]- ^ "Akira Kitamura Video Game Credits and Biography - MobyGames". MobyGames.
- ^ "Companions Through Life and Death: The Story of Inti Creates and Mega Man". USgamer.net.
- ^ "Ominous Mega Man poster hints at dark days of future past". GMA News Online.
- ^ Capcom Co., Ltd. (December 1987). Mega Man. Capcom U.S.A., Inc. Scene: staff credits.
- ^ a b "Keiji Inafune dropped mad Mega Man secrets on me". Destructoid.
- ^ a b Hirohiko Niizumi (September 23, 2007). "TGS '07: Mega Man celebrates 20th anniversary". GameSpot. CBS Interactive Inc. Retrieved February 1, 2011.
- ^ Mega Man: Official Complete Works. Udon Entertainment Corp. December 23, 2009. p. 6.
- ^ "Akira Kitamura". IMDb.
- ^ "Little Samson (NES)". The Gaming Historian.
- ^ "Hardcore Gaming 101: Cocoron". hardcoregaming101.net.
- ^ McFerran, Damien (March 7, 2024). "After 36 Years, Mega Man Creator Akira Kitamura Is Working With The Character Again". Time Extension. Archived from the original on March 18, 2025. Retrieved April 24, 2025.